Aekeron on 2/9/2009 at 14:10
Quote Posted by JediKorenchkin
I don't understand why people create the System Shock 1 levels in
worse engines than the original.
Maybe to avoid letters from EA? :)
ZylonBane on 3/9/2009 at 01:11
Quote Posted by icemann
And also due to the fact that the versions of the doom engine we`re speaking of are VASTLY superior to the original doom engine of 1993.
Now this, right here, is where the whole concept goes off the rails. Once you're not using the classic Doom engine anymore, what's the point? It's like bragging that you reenacted the voyage of the Kon-Tiki... but with a modern luxury yacht.
AxTng1 on 8/9/2009 at 02:15
I agree with Mr. Bane, and would like to add that the golden age of Doom modding was a royal asspain. Having to maintain three separate installs was not fun, not to mention the memorable 15 minute debug session from when I actually wanted to play actual genuine doom.wad without jumping or 3d models or netcode to put WoW to shame.
icemann on 8/9/2009 at 10:29
Whilst I certainly loved the early days of Doom wad playing with Star Wars Doom, Aliens Doom and all that, I gotta say that the newer stuff is far superior and while sure you could say "well you could go do that in the dark engine or the halflife 2 engine" thats not the point, and levels made with the new enhancements in there (take the Doom64 TC or RTC-3057 for example) shine in their own way unique to the enhanced version of the engine. Whilst yes the engine on the inside is enchanced and upgraded, the gameplay and overall look of the game remains intact and same to how it was.
kodan50 on 17/9/2009 at 04:54
Quote Posted by ZylonBane
There are no 256x256 terrain textures. They're all 128x128.
Whoops. My bad. Thanks for correcting me on that. I think I just want them to be 256x256 or something. Sigh, some day...
With that being said. I might try to throw something together in a few of those editors sometime just to see how it looks.