icemann on 27/8/2009 at 08:49
From the review over at Doomworld it scored very low, but just pointing out that a "Super Jamie" released a citadel med level remake for Doom 2.
Link:
(
http://www.doomworld.com/idgames/?id=15816)
I had a quick play and its ok. Nothing special. Not very accurate to the layout of the original. But letting you guys know either way.
Trance on 27/8/2009 at 11:50
It's possible with the newer Doom ports to craft very accurate reproductions of SS1's levels. I just played through this one and it didn't seem to me like a remake, but more of an adaptation of Med's general shape into a pretty challenging Doom level. Very linear, but still not bad as far as Doom levels go.
It's crap as a remake, though. No slopes to be seen, and all Doom textures. Room shapes were off quite a bit too.
Is there a tool to extract textures from SS1? I'll try my hand at a Citadel Station reproduction if there is.
icemann on 27/8/2009 at 17:02
You have only to look at the RTC-3057 mod for Doom2 to see what can be done. And that was released back in 2005.
kodan50 on 27/8/2009 at 22:41
I don't know what ports allow for slopes, but I did try to do a remake (before I moved to HL and then Source) and the textures are to big if you use the 256x256 ones. You can either try to use the smaller textures and see how they go (I assume they will make it look to small) or find a port that lets you change texture scale or at least player perspective.
If Legacy had slopes and texture scaling, then I would have made a remake by now.
ZylonBane on 28/8/2009 at 12:02
Quote Posted by kodan50
I don't know what ports allow for slopes, but I did try to do a remake (before I moved to HL and then Source) and the textures are to big if you use the 256x256 ones.
There are no 256x256 terrain textures. They're all 128x128.
Trance on 28/8/2009 at 13:15
Quote Posted by kodan50
I don't know what ports allow for slopes, but I did try to do a remake (before I moved to HL and then Source) and the textures are to big if you use the 256x256 ones. You can either try to use the smaller textures and see how they go (I assume they will make it look to small) or find a port that lets you change texture scale or at least player perspective.
If Legacy had slopes and texture scaling, then I would have made a remake by now.
ZDoom allows for both features. The latter is a bit more work, but slopes can be accomplished fairly easily using both linedef actions and specialized slope things.
Putting the textures in is going to require the most time. However, Doom's wall textures were for the most part already 128x128, so it won't be as much doing as defining 128x128 flats for the floors and ceilings.
I used Glen's texture extractor and even though I've got a massive list of .bmp files to sort now, every texture frame (including the TV screen animations) is accessible and able to be put in.
icemann on 29/8/2009 at 06:13
Seeing a more accurate remake of the level in the doom engine would be quite interesting.
JediKorenchkin on 29/8/2009 at 16:40
I don't understand why people create the System Shock 1 levels in worse engines than the original.
Trance on 29/8/2009 at 18:31
Because it's a constructive effort, because there are at least a few people who would like to see it happen, and because I can. It shouldn't need to be justified any more than that.
icemann on 2/9/2009 at 05:37
And also due to the fact that the versions of the doom engine we`re speaking of are VASTLY superior to the original doom engine of 1993.