Nameless Voice on 8/6/2007 at 14:25
[CENTER](
http://www.youtube.com/watch?v=58d07mGXNlE)
Inline Image:
http://img.youtube.com/vi/58d07mGXNlE/1.jpgCitadel Conversion Project[/CENTER]
I was doing a little work on the Medical deck of the Citadel Conversion Project, mostly cleaning up the doorways, and thought that it's time that people saw what the CCP team have done here, as so I recorded this short video of the first few rooms. I could have gone farther, but since there are no enemies out there, I kept it short.
What is the current status of the project? I don't know. The forums are extremely quiet, but there are still occasional bursts of activity there. The Project really needs more people on board, with knowledge of 3D modelling, texturing or ShockEd.
ZylonBane on 8/6/2007 at 14:33
Argh, curse my workplace for blocking YouTube!
Nameless Voice on 8/6/2007 at 14:54
(
http://senduit.com/8752df) Original video (5.53MB, XviD .avi format)
(Link only valid for one week)
Aircraftkiller on 8/6/2007 at 15:09
Interesting, although a lot of the things seem to lack the SS1 feel that I'm used to. The pipe especially, when I see the pipe I'm thinking more "piece of lead pipe that fell from the ceiling in a power overload" than I am "someone dropped that pipe in the storage cabinet without any imperfections, down to the right angle connector" The rest of it is really dark too, but beyond that: I think it's really cool that you've gotten far enough to show some kind of playable version. :)
Keep it up
ZylonBane on 8/6/2007 at 15:37
Quote Posted by Nameless Voice
(
http://senduit.com/8752df) Original video (5.53MB, XviD .avi format)
(Link only valid for one week)
Thanks! Looks like things are in an interesting but really rough state.
For some reason I always imagined the serv-bot as just half-heartedly poking at the player. All the evading and arm-swinging was strange to watch.
Bjossi on 8/6/2007 at 16:39
That is some great stuff the video is showing. Keep up the good work. :)
solaris on 8/6/2007 at 17:36
Hey, that caught me by surprise. Never imagined someone would actually get that far. (I usually don't read the 'NEW MOD'/SS2 FOR DOOM3/SS1 TOTAL CONVERSION -I'M GONNA FINISH THIS. LIKE REALLY!! - threads anymore)
I'm willing to contribute some 3d models in my sparetime. PM me.
Nameless Voice on 8/6/2007 at 18:06
Quote Posted by ZylonBane
For some reason I always imagined the serv-bot as just half-heartedly poking at the player. All the evading and arm-swinging was strange to watch.
I agree. I think they're actually trying to get into the ideal position to attack, and keep backing away because they think they're too close, rather than actually trying to dodge. Looks like their mêlée combat properties need adjusting.
Quote Posted by solaris
I'm willing to contribute some 3d models in my sparetime. PM me.
G'len, the project leader, should know best what still needs to be done, but he hasn't been around much lately, or had time to work on CCP in a long time. He said that he has the time to work on this again now, but has to get his computer repaired first.
I do know for a fact that basically all the enemy models still need to be done, but they are of course by far the hardest thing to model, and trying to get them to run through the Dark Engine AI mesh conversion tools can be a nightmare in itself.
The recharging station also comes to mind.
Maybe you should take a look in the (
http://www.thefrayededge.net/forums/forumdisplay.php?f=28&daysprune=-1&order=desc&sort=lastpost) CCP forums for more information. Most of the posts there are a bit old now, though, since the project has been... dormant for a while.
Zygoptera on 8/6/2007 at 22:44
Quote Posted by ZylonBane
For some reason I always imagined the serv-bot as just half-heartedly poking at the player. All the evading and arm-swinging was strange to watch.
New motions are... a little difficult to make. Pretty much the only way to do it is to take existing motions and try to adapt them. Assuming they are still using the motions I made, it took an average of around two hours
per motion to adapt them, check they were working, rework, test in game, build motiondb etc. I would have liked to have better variety and it looking a little more realistic but I think they are
reasonably close to how they look in SS1. I'm not trying to be defensive, just saying that- unfortunately- the new AI will not be animated perfectly.
The backing off behaviour is almost certainly from AI properties. When I initially tested it I just converted a pipe hybrid and had no problem with dodginess.
Nameless Voice on 8/6/2007 at 23:14
Yes, I've fixed the dodging now.
Zygo, do you have the original motion schemas for the ServBot? I don't seem to have them, and it would be impossible to rebuild the CCP motion database again without them.