PigLick on 20/3/2013 at 07:56
The problem with Thief DS was (apart from the annoying city hub thing) its replayability. It had some pretty decent missions, easily comparable to 1+2, but when I went back to play it a second time, the annoying things stuck out even more, and there was no compulsion to play it. Unlike Thief 1+2 which I have replayed numerous times.
thiefobsessedgirl on 20/3/2013 at 09:22
At first I was as overprotective of this franchise as many of you. I hissed and spat at all the new Thief info and screens.
But then, I looked at them again, read it all again. Looked at the new Garrett again. And realised 'Hey, this actually looks good.'
And now I CAN'T WAIT! :cheeky:
Just let off some steam guys, replay the old ones and have some fun (I did (
http://m.youtube.com/#/watch?v=HLn_Ngr2wv8)).
Wether the end result is crap or amazing, we wont know until its here. I for one am hopeful! :angel:
jtr7 on 20/3/2013 at 09:37
99% of us are hissing at some things and cheering at others. We just need one certain people to notice, and chill the hell out, hahahaha!
While I'm happy to see that I might actually get to navigate over terrain I've been looking forward to for over ten years, I'm much less interested in the detailed vistas than how the game plays, including the feedback the game gives me and how it tells me what I need to know. Eye-candy had better be far down on the list of EM's priorities, since they are making a game.
There are plenty of things that will tell some of us an element is crap or not without playing it first.
Kuuso on 20/3/2013 at 10:34
About the eye-candy and vistas: I wouldn't mind, if navigation atop rooftops with beautiful city views (hopefully in a morbid and bleak way of course) is given some priority. In Thief 2, Angelwatch was . . . awesome precisely for that reason. This could have been in Thief: Deadly Shadows, but sadly it's biggest problem was too small maps due to memory limitations (then-gen consoles I presume).
jay pettitt on 20/3/2013 at 12:09
Quote Posted by jtr7
There are plenty of things that will tell some of us an element is crap or not without playing it first.
Prejudice?
SubJeff on 20/3/2013 at 12:34
Quote Posted by Vivian
I definitely don't know what's happening. It's like being riddled by Rab C Nesbitt.
I lolled. Hard.
It is frogging unreal though, isn't it.
jtr7 on 20/3/2013 at 14:25
Quote Posted by jay pettitt
Prejudice?
Knowledge, sure. Experience, you bet. Even wisdom for one's own station in life.
Shall I trot out the silly food analogies for the people who pretend they have no common human traits with me?
If I have a peanut allergy, and I see that a dish has a peanut in it. I am prejudice against that whole dish 'cause it's going to be a problem. It's not a choice. It's not how I would like things to be. Under the circumstance, I have to insist it stay out of my face. You know what I'm talking about, and if you want me to stay clear of the WTFs you hate, don't act like you don't have personal boundaries with certain things.
jay pettitt on 20/3/2013 at 15:17
Be honest. You have neither knowledge or experience of Thief 4. Nor a virtual peanut allergy. You have pre-existing points of view and a rude case of confirmation bias.
As do I.
thiefessa on 20/3/2013 at 22:54
So now we're discussing nuts, right? :cheeky:
jtr7 on 21/3/2013 at 02:09
Quote Posted by jay pettitt
Be honest. You have neither knowledge or experience of Thief 4. Nor a virtual peanut allergy. You have pre-existing points of view and a rude case of confirmation bias.
As do I.
How is that even possible? Be honest, you know more and are just tempering it cautiously. It makes you feel secure and nicer to the people making it.
It's rude to dismiss what you don't
have to consider for
yourself in the least. Your happiness with games today fixes no problem in them actively hindering my joy over here, and my attitude is the effect, not the cause you believe it is (with even less proof and experience than you demand of me, if you were honest).
Also, again, what are all the media releases for if they contain no truth? They are not all lies, and if they are, how dare anyone support that. Why design a character for "today's console market" if those words mean nothing at all?
Things can change and will change between now and the game's release. We speak to encourage particular attention to things that they might change and we can give them our money. We also hope that they won't wait so damned long and then pre-blame us for anything that might go wrong, as was the case for DX:HR's neon highlighting.
Lastly, look up and notice how some proud optimists are killing the optimism of others. Every hope I have is being targeted, and it surprises you that I'm not happy afterward?