pwl on 13/3/2023 at 18:53
This is a great resource thank you Fortuni!!
fortuni on 13/3/2023 at 19:33
Arrow cheat added, thanks Hit Diety and Jayrude
@ SlyFoxx
Added ladder to Grab a Ledge cheat.
joinusnow on 13/3/2023 at 21:52
The most frequently used cheat that I do is making sure every piece of food restores health. Eat food, health bar restored, save. Eat food, no health restored, reload previous save.
Hit Deity on 14/3/2023 at 02:15
Quote Posted by fortuni
Arrow cheat added, thanks Hit Diety and Jayrude
No problem! :)
I would like to add that timing is critical:
the main points to think about are making QuickSave and QuickLoad as easy as possible, but will still work if you're quick enough..
But basically, get the arrow started being drawn back and QuickSave. You can actually do this right after the drawing motion of the bow starts, and all the way up to when the view zooms in.. not sure what the final cutoff point is, but it's kind of limited by how quickly you can get to the QuickLoad part..
But, you have to then release the arrow and it has to at least start forward in motion and then you can hit the QuickLoad key. There's a fairly narrow window of time from when you let it go (it has to be moving forward) but you can't wait too long, as about the time the arrow leaves the bow... it's then too late.
So somewhere about the time the arrow starts moving you have to hit the QuickLoad fairly soon, or you "lose" it on the reload.
Then, once you QuickLoad back into the game, if everything went right, there should be a weird "pseudo-arrow" hanging in mid-air that kind of looks like a partial arrow. Then, you can select any arrow and at least start to draw the bow, THEN that odd "remnant" of the arrow from the QuickSave resets to a concrete object that can be frobbed and put into inventory.
So, if after QuickLoading you DON'T see that arrow remnant hanging in the air before you, you can go ahead and draw your chosen arrow again and repeat the process, because it didn't work.
Recap:
Draw arrow, QuickSave as you draw back..
Release arrow and once it starts moving foward immediately QuickLoad and
Look for that "pseudo-arrow". (if you don't see that partial arrow, then repeat process from the beginning)
Draw any arrow with the bow again and the pseudo-arrow should revert to a real arrow that you can pick up.
hth
uncadonego on 14/3/2023 at 11:32
A simple exploit is that you can knock someone out through a wall or from around a corner by swinging your blackjack through the wall when they are in that location on the other side of the wall or corner. Wall can't be too thick though.
fortuni on 14/3/2023 at 12:10
Quote Posted by uncadonego
A simple exploit is that you can knock someone out through a wall or from around a corner by swinging your blackjack through the wall when they are in that location on the other side of the wall or corner. Wall can't be too thick though.
Similar if not the same to both the door cheat and being able to KO an alerted guard so long as your in shadow. Is this an exploit or standard/common game play mechanics (fine line between them yes). I would rather not fill the first post with standard game play mechanics otherwise the list could go on forever.
For the time being I'll leave your suggestion out of the first post, guess people will read other posts in this thread and new players will see you post above.
neux on 27/3/2023 at 10:49
Elevatoring - Using an item (usually a flare or food item in T2, or stacks of keys in TG) to fly/climb anywhere in the map.
Detailed explanation: (
https://www.ttlg.com/forums/showthread.php?t=58501)
Keyholing - Collecting items or accessing switches through locked doors. Player needs to position himself near the door in such a way that items or switches he means are behind where keyhold would be or behind the line where door and wall meet. With some leaning forward and moving mouse around player will notice that door will lose the highlight even though its in front of the player. That means the object behind is highlighted. This is how you access it. I can provide a video if requested.
Door-leaning - I'm not sure whay this works and how to do it with great consistency. But if I run at the certain doors then stop a bit before them and immediatelly lean forward I can sometimes clip through the door, but only with head/camera. However this allows for accessing switches or loot behind the doors even if its positioned at a grater distance from the door.
Dolphining - Not exactly an exploit but still a usefull trick. Sometimes edge of the terrain is too far up from water for Garrett to be able to mantle up. If you swim down into the water then swim back up towards the edge, you can achieve a higher jump out of the water and reach edges otherwise unreachable.
Floater-jumping - Not strictly an exploit but not too far from it. Sometimes edge of the terrain is too far up from water for Garrett to be able to mantle up. If you drop an item that floats in water, like a scroll or a creat near the the edge, you can mantle up the item and then immediatelly jump forward. This will allow you to reach edges otherwise unreachable.
Door-glitching - Same technique as with Gentle glitching but done with blackjack in block position. Works best in T2. Experts like Psychosis would be able to provide more detail on this matter.
Rope-arrow-leaps - If one jumps on the very top of an achored rope arrow in a very precise way, Garrett will be flung a great distance in the direction of arrow end.
Slowfall-jumping - Another non glitch, yet awsome trick. One can use slowfall potion to jump higher.
Ryan Smith on 27/3/2023 at 22:28
Zombie AI is very easily to manipulate using Quick Save and Quick Load. Sometimes the zombie breaks, does weird things, or in rare cases, completely ignores the player.
I also managed to create a deadly booby trap one time using a hammer, two crates, and a door. I used myself as the target. The record high damage it dealt in Stats post-death was greater than the max HP of an Apparition. Typically, it deals around 16-22 damage after about 50 attempts. The crates become gears essentially and the door frame launches the hammer like a crossbow bolt.
rscorpio on 28/1/2025 at 14:29
Lockcheat in Thief Gold does not work, all doors and boxes locked, it works good in thief2 when write lockcheat in user.cfg but not in thief gold...any advice please, tired to open boxes, use 2 min each and after find useless item inside, how to unlock doors and boxes?