ascottk on 5/11/2005 at 04:42
Well, I have no patience when it come to rigging characters & animations so here's what I learned while testing my patience :erg: (also I'm spreading myself too thin and I need to get back to writing music)
Skeletal Meshes & associated files:
* *.psk - The actual mesh generated by ActorX
* *.pro - Not sure what this is but T3Ed generates it
* *.ski - (text file) Tells T3 what animations (.psa files) are used with the mesh
EXAMPLE (Garrett_08.ski): Quote:
v5
Garrett_08
0.000000 0.000000 0.000000
0.000000 0.000000 0.000000
1.000000 1.000000 1.000000
1 0 10 0
10 1.000000 0.300000 0.000000 0.000000
MeshFlags=N
1
0.000000
8
garrett_08
Flags=
garrett_08_2nd
Flags=
garrett_08_nav
Flags=
garrett_08_3rd_jump
Flags=
garrett_08_3rd
Flags=
garrett_08_3rd_nav
Flags=
GARdemo_test
Flags=
garrett_META
Flags=
0
This file can edited manual or by the adding an animation via the skeleton browser. It also has information for offsets & rotations.
Skeletal Animations and associated files:
* *.psa - The animations generated by ActorX
* *.pan - ?
* *.sai - ?
* *.qc - (text) Similar to a half-life 2 or quake 3 arena control file. This tells which individual animations are in the psa file.
EXAMPLE (Garrett_08.qc:Quote:
// $animation <Group> <Name> <StartFrame> <NumFrames> <AnimRate>
$animation None GAR_TH_IDL_crouchdrop_RGT 0 16 10
$animation None GAR_TH_IDL_crouchshort_RGT 16 10 20
$animation None GAR_TH_IDL_drop_RGT 26 16 10
$animation None GAR_TH_IDL_short_RGT 42 10 20
$animation None GAR_UA_DIE 52 13 10
$animation None GAR_UA_IDL_hand 65 1 10
$animation None GAR_UA_MOV_ladder_DN 66 16 15
$animation None GAR_UA_MOV_ladder_UP 82 16 15
$animation None GAR_UA_MOV_ladder_off_ABV 98 31 15
$animation None GAR_UA_MOV_ladder_off_LFT 129 31 30
$animation None GAR_UA_MOV_ladder_off_RGT 160 16 15
$animation None GAR_UA_MOV_ladder_on_ABV 176 31 10
$animation None inventory_1frame 207 1 10
$animation None GAR_UA_MOV_wall_grab_LFT 208 16 15
$animation None GAR_UA_MOV_wall_grab_RGT 224 16 15
So I hope someone who's more experienced or specializes with game characters decides to give us a hand :cheeky: