RarRar on 13/5/2006 at 19:15
Quote Posted by RyushiBlade
I always go to the armorer in Anvil, who sells stuff for 1200. I think he also buys several more item types than just weapons and armor, too.
The 1200 sellers also seem to have the highest Mercantile. Sometimes I'll get a better deal with an 800 or 1000 seller who buys something at their max gold than I do with a 1200 seller who has more gold available. At least this was the case with Agnete the Pickled in Skingrad. She has a VERY high mercantile and it's hard to get good deals with her (even with Mercantile maxed out/fortified). I often go around the corner to the ordinary merchant who maxes out at 800. Investing 500 in the shop is always a very good move too.
Haven't tried the armorer in Anvil yet. I so rarely go there. I wonder why that is.
Aerothorn on 13/5/2006 at 21:12
Bleh, this power gaming exhausts me. I tried getting +15 at every level up, but then realized - it really doesn't matter. As I get uber-equipment the game will probably get easy anyway, so why make it more easy with super-characters? So now I'm balancing - writing down my stats, trying to get at least one of my 3 non-100 stats +5 every level, etc...but again, really doesn't matter - I have so many potions and scrolls that I keep 'for emergencies' that I've never touched, it's ridiculous.
PeeperStorm on 14/5/2006 at 16:23
Ahh, Grasshopper! You have truely taken the first step upon the path of RPG enlightenment. To recognize that one is overloaded with crap that will never be used is to approach the One True Way. Seek a merchant who will buy your useless crap so that your inventory may be enlightened.
Seriously. Sell off the junk that you're never gonna use. Or at least find a place to store it until you need it.
RarRar on 14/5/2006 at 17:17
Quote Posted by PeeperStorm
Seriously. Sell off the junk that you're never gonna use. Or at least find a place to store it until you need it.
Yup, another lesson learned for me too. Potions, for example, really begin to add up. And at a typical 0.5 lb a piece they can begin to seriously contribute to your burden. In my last game the potion list was so goddamn long it was tedious finding what I wanted. I tried to pare them down to only a couple a piece, but always kept one or two "just in case," and the list was *still* huge. This time around I set myself a limit of a total of 12 different potions max. I can have multiples of each but the list must not be more than 12 long.
There are soooo many potions that "just might come in handy sometime," and you can picture those times in your head and anticipate them--why is it you *still* never manage to use them by the time you finish the game? I know why: that situation comes up and you maybe think about using the potion but decide you can get along without it this time and save it for when you *really* need it. This mindset is so seductive and pervasive I had to set the 12 potion limit and stick to it or else I'd slip back into old behaviors.
And this goes for weapons and armor too, though I haven't set an artificial limit for myself on that yet. But maybe I should.
"For emergencies," and "just in case," yeah, those are the two most evil phrases in RPG-dom.
WingedKagouti on 14/5/2006 at 17:41
Quote Posted by RarRar
There are soooo many potions that "just might come in handy sometime,"
Healing and Sorcery, Cure Disease if you aren't carrying any Mandrake Root and can't cast the spell. That's up to 7 different types there, you should rarely need more.
Might/Feather may come in handy once in a while if you lack Feather spells.
Every other type of (stock) potion is a waste of time IMO.
Except if you want it for a specific encounter, Water Breathing for underwater expeditions, Spell Absorption for mage showdowns etc.
Homebrews are a different matter, but don't bring any type that you know you won't use frequently. That big "Restore everything and Fortify it too"-potion is going to suffer the same fate as Cure Poison potions, it'll (almost) never be used because you likely won't encounter a situation that calls for the combined power.
RyushiBlade on 14/5/2006 at 19:12
I usually just carry around 'stones instead of Potions of Sorcery. At a lower level, potions are better, but in the heat of battle it's best to replenish your stores all at once than having to chuck six or eight potions.
I have the weight to spare, so I carry around 50 Potions of Strong Healing. But I never use them anymore. I usually have five Cure Disease potions, and that's about it. Paralysis wears off in about eight seconds max and, strangely enough, I've never been poisoned yet.
Epos Nix on 15/5/2006 at 15:18
You sure you haven't been poisoned? Poison isn't anything but a duration effect that mimicks something else ala Poison of Burden. If you've ever found a poison on a dead NPC odds are he tried using one against you. All this doesn't mean that the Cure Poison potions are worth anything though... because they aren't.
RarRar on 15/5/2006 at 16:58
Quote Posted by WingedKagouti
Water Breathing for underwater expeditions, Spell Absorption for mage showdowns etc.
Spell absorption was one of my "just in case" potions I never actually used once. But I'm a Breton/Atronach so maybe that's why. I sell those now. Water Breathing: there are so few places in the game where this is useful it's not worth carrying one of those either. I always just enchant a ring and keep it with me. Much more convenient, it's CE so you don't have to worry about the effect running out. Water walking, same deal. Feather is useful, I keep two of those and store the rest someplace. Agreed, Cure Poison, Cure Paralysis, always had some, never used them. They're gone too. The few times I've been paralyzed I just use my restore health potions to keep me alive until the effect wears off if I have to (and I usually don't have to). I silence Spider Daedra first thing so their little minions don't get me.
I keep a single sprig of each type of Restore
Attribute plant for when my Attributes are damaged. They're only 0.1 lbs instead of the 0.5 lbs of a potion. And every time my attributes have been damaged, the amount has been so low, like 1 or 2 points, a single sprig is all it takes. I'm thinking of creating a full spectrum spell, Restore 1 point to each attribute. The Magicka cost should be trivial. Then I can even dump my sprig supply.
It's strange how nice it feels to travel light and free like this. There's some pain at first, giving up all that
stuff I hold so dear, but it's momentary. Now carrying around too much stuff just feels icky. Every category of equipment displays on a single screen now (using the BTMod of course), except when I'm collecting ingredients or gathering loot to sell.
I've been having fun figuring out new ways to make money. I should be able to buy my Skingrad Estate fairly soon. I think I'll write up a little something on making money and post it here tomorrow. For the newbies you know.
WingedKagouti on 15/5/2006 at 17:34
Quote Posted by RyushiBlade
Paralysis wears off in about eight seconds max
And you can't use potions while Paralyzed anyway, so those are completely useless (well, they're worth a bit of gold).
Rar, I did say that those are for when you know you will need them. And:
Quote:
I'm thinking of creating a full spectrum spell, Restore 1 point to each attribute
You'll be delighted to learn that you can only have one of each type of effect on a spell unless you use the CS. That's one of the Restore Attribute effects for each spell.
RarRar on 16/5/2006 at 19:15
Oblivion plain speedruns baby. Yeah! That's where the big money's at. Even a lousy subjacent Fortify Magicka sigil stone can turn a 10 septim pair of leather boots into a 3000 septim pair of Wizard's Boots. And the simplest Oblivion plains can be beaten in 2 minutes. The more complicated ones take longer but, wow, what a rush.
Since this is my second time through the game I'm already bored with Oblivion plains so I decided to try something different. Now I stop at every gate I see and dash in headfirst without a thought. It's a race to see whether I can get to the sigil stone and snatch it before the pursuing horde catches up to me. I've never used so many restore health potions before. The plains with the cave systems are the diciest cause it's so easy to get lost and turned around and end up heading back into the mob. But that's what makes it so fun. I only wish I had some Benny Hill music going in the background.
I can do 4 gates in one day, 5 or 6 if I find them close together. If I take the time to reload a couple of times to get a more valuable sigil stone I can take in between 6 to 10 thousand septims in one day! Behold:
(
http://i70.photobucket.com/albums/i104/RarRar11/ScreenShot67.jpg) 1 pair of chainmail boots + (
http://i70.photobucket.com/albums/i104/RarRar11/ScreenShot94.jpg) 1 Subjacent Sigil Stone = (
http://i70.photobucket.com/albums/i104/RarRar11/ScreenShot95.jpg) 3225 Septim Goldmine
The money makers are Absorb Spell, Water Walking, Water Breathing, Fortify Health, Fortify Magicka.
Losers: (
http://i70.photobucket.com/albums/i104/RarRar11/ScreenShot98.jpg) Night Eye