Hanover Aldercash on 18/11/2024 at 22:01
Is there a way? I can't get the "set" command to work (specifically "set language french" and "set fm_language french").
vfig on 19/11/2024 at 12:21
no. the language settings are only read when the game first starts. changing the language setting requires relaunching the game for it to take effect.
Hanover Aldercash on 19/11/2024 at 17:43
Is there any other way to swap the contents of the intrface folder midgame?
I was hoping to get multiple metagame menus working.
vfig on 20/11/2024 at 00:07
none that i can think of. the game also caches most resources after the first time they are loaded—i dont know for sure if this includes menu stuff, but if it does you would find that even alt tabbing and manually swapping out the intrface folders doesnt work.
Hanover Aldercash on 20/11/2024 at 05:06
Just tested - yeah, that doesn't work. Nor do mission-specific subfolders.
Oh well. It would have been cool.
vfig on 21/11/2024 at 16:21
what did you have in mind to try to do with the menus? there might be a different way to accomplish a similar effect
Hanover Aldercash on 21/11/2024 at 17:10
Play my fan mission. :cool:
Then imagine the fog door menu, but not limited to 1 style/layout per mission.
vfig on 21/11/2024 at 20:37
what is it called? i have to find it before i can play it!
Marzec on 21/11/2024 at 23:01
You can start the shop screen mid-game, right? I don't remember how though.
I know there is also a way to alter the order of missions mid-game. Is this something you're using in "One Man's Trash"? I remember it's possible to play two missions back and forth by using scripts that manipulate save slots / quick save slots.
As for multiple metagame menus, do you need more menu items than "start game", and "start training"? Or something else?
Would it be possible to implement it with the shop screen? - e.g. pick your quest, by "buying" the scroll of your choice.