fibanocci on 13/3/2015 at 15:28
This is a 28" monitor. The window font size is already at 200%. I can't go further. I need a bigger font. I'd like to replace that font with FontAA36 (or something) but I don't know which font I have to replace.
No it was at 150% for some reasons. I think that's okay now. File closed.
LarryG on 13/3/2015 at 17:16
Great. Glad that worked. I believe that you can go up to 500% of normal size using the custom dots per inch (DPI) scale.
fibanocci on 13/3/2015 at 17:48
200% is the maximum in Win7. But it's looking pretty good now. I think for somebody with bad eyes (like the OP), a big monitor/huge resolution is the way to go.
If somebody knows, what's the font in the DromEd menus, please let me know.
gamophyte on 23/3/2015 at 17:10
The complete process is changing .fon but also changing size of area if I remember right. It's mentioned in this video but it's a hack job.
[video=youtube;7D_NsOl07Qc]https://www.youtube.com/watch?v=7D_NsOl07Qc[/video]
Hit Deity on 7/12/2022 at 04:06
My eyes are getting up there as well, and I spent way too much time (hours) trying to figure this out tonight.
I won't update too many of these threads that talk about this topic, but just in case anyone is searching the Editor's Guild and turns up this one about Changing font size in dromed, some things have changed since NewDark was released.
Basically the steps work fine, with the exception of where the font files are now located. In NewDark they got moved from RES\Intrface.crf to RES\EDITOR.crf
[strike]So unless you edit some path to point to Intrface (no idea what that would do) you can just copy (add) the font files that are in Intrface.crf to the new EDITOR.crf file with 7-zip (drag and drop, confirm)[/strike]
{Edit: Better yet, as vfig pointed out: just drop them into the EDITOR subdir instead. Much cleaner, leaves original files intact, and still works fine as it will override (in this case, add to..) the available fonts.}
You can then edit your DROMED.CFG file with the following lines and leave your favorite uncommented (no ; at the beginning) like this:
;gui_font editor\textfont
;gui_font editor\fontaa12
;gui_font editor\fontaa16
gui_font editor\fontaa20
;gui_font editor\fontaa29
;gui_font editor\fontaa36
;gui_font editor\f_scrp12
;gui_font editor\f_scrp16
Hopefully this will save someone else the trouble.
(Did I miss something? Because I've got Thief 2 updated, then applied T2Fix, but this was driving me crazy.)
Hit Deity on 9/12/2022 at 03:55
Oh, thank you. I'm going to give that a try, probably tomorrow night. I still wasn't happy with how the "best" one looked.
Don't suppose you know why Dromed exits from game mode and is then at a lower res than it was when I left it and went into game mode?
Sequence:
Start up Dromed, and it's a nice 1920x1080 res, no problems.
Go into game mode (I'll have to check what res it's rendering at)..
Exit game mode and go back to edit_mode (Dromed) and now the window is smaller, fonts are tinier than ever.. definitely not 1920x1080 that I started at previously..
Then, to make matters more complicated..
I close Dromed and think I'm going to restart it at the res I chose in Dromed.cfg (1920x1080) but nope, starts up in tiny mode again, looking at a small Dromed window, tiny fonts..
Close it, restart, same thing..
But 3rd time's always the charm, and it starts up in 1920x1080 mode like I have it set in Dromed.cfg
I seem to remember this being an issue years ago, and every iteration of Thief 2/Dromed brings it back, it seems. (Like the one that would let you enter game mode from Dromed one time... but if you ever switched to game mode from Dromed again...
crash. Fortunately, that got fixed in NewDark.)
vfig on 9/12/2022 at 20:31
Quote Posted by Hit Deity
So unless you edit some path to point to Intrface (no idea what that would do) you can just copy (add) the font files that are in Intrface.crf to the new EDITOR.crf file with 7-zip (drag and drop, confirm)
instead of modifying editor.crf, you can create an 'editor' subdirectory and copy your font files in there. (there isnt any harm in putting them in the crf instead; its just a zip file. but generally its easier to keep track of your own customisations if youre not modifying original files more than necessary)
——
my preference for dromed font is the (
https://github.com/vfig/dromed-config/raw/master/Common/Editor/mssansserif.fon) old windows 3.1/9x 'MS Sans Serif', which i put into the 'editor' subdirectory. with the following config settings, it looks like this:
gui_font editor\mssansserif
gfh_height 130
Inline Image:
https://i.imgur.com/hvhGnYK.png
vfig on 9/12/2022 at 20:50
Quote Posted by Hit Deity
Don't suppose you know why Dromed exits from game mode and is then at a lower res than it was when I left it and went into game mode?
ive never seen this, but i do remember dromed being finicky about available screen space vis-a-vis the title bar (and maybe also the windows task bar?) taking up room. i had issues with dromed edit mode running at 1920x1080 (dont remember now exactly what, but it wasnt what you describe), so i settled on user_mode1 1918 1036 32 137 74 which sacrifices a few pixels but has worked fine for me.
the other possibly relevant setting i use is force_windowed in cam_ext.cfg, so that game mode runs in borderless fullscreen*; i dont know if the change of screen mode when entering/leaving game mode might also affect dromed's window size handling? but regardless, borderless fullscreen makes toggling into game mode and out significantly quicker, which is nice.
(*i have a separate install of thief for using with dromed than for playing fms, so that i can customise anything for better editor experience without potentially causing issues for other fms)
Hit Deity on 11/12/2022 at 03:33
Oh sweet!! Firstly, I went with ZB's font. It was slightly better to my eyes. Looks amazing, btw. Both did really, but like I said, ZB's was just a touch better to my eyes.
Secondly, forcing windowed mode, then setting the res accordingly.. now the editor / game swaps are seamless and almost instantaneous. Not that the time was really a factor before, on my system, but it is noticeably faster (basically instantaneous). But the best part is, the res's match exactly and there's no residual scaling issues...
Can't thank you two enough. Greatly appreciated!