Morpheus on 5/11/2005 at 03:23
Thing is, it should be possible to maintain "body awareness" with new animations, shouldn't it?
New Horizon on 5/11/2005 at 03:36
Quote Posted by Morpheus
Thing is, it should be possible to maintain "body awareness" with new animations, shouldn't it?
Absolutely. This is nothing more than giving the model animations that don't lurch and aren't choppy.
GlasWolf on 5/11/2005 at 08:43
Quote Posted by New Horizon
I would love to see Garrett with a proper lean and not the silly sidestep.
Amen. I'm wondering if the lean animation is designed to hide a possible issue with tilting the player view. It seems to be very consciously keeping the camera level. It would also be interesting to see how a true lean would affect the lightgem.
Crispy on 5/11/2005 at 11:29
Quote Posted by GlasWolf
Amen. I'm wondering if the lean animation is designed to hide a possible issue with tilting the player view. It seems to be very consciously keeping the camera level.
That would be a very odd engine bug. :) Not that Flesh doesn't have its share of odd bugs, but...
Quote Posted by GlasWolf
It would also be interesting to see how a true lean would affect the lightgem.
It could be made so that it didn't affect the lightgem at all. As in, the camera moves, but the body stays completely still. Only possible issue with that is looking back and seeing Garrett's head; now
that's what I call an out-of-body experience. :cheeky: Or, worse, a headless Garrett... actually that might be slightly preferable...
GlasWolf on 5/11/2005 at 12:09
Quote Posted by Crispy
It could be made so that it didn't affect the lightgem at all. As in, the camera moves, but the body stays completely still. Only possible issue with that is looking back and seeing Garrett's head; now
that's what I call an out-of-body experience.
Hacktastic! I'm talking about the gem in terms of a full animation replacement though. In other words, where does the "reading" come from?
New Horizon on 5/11/2005 at 14:24
Quote Posted by GlasWolf
Hacktastic! I'm talking about the gem in terms of a full animation replacement though. In other words, where does the "reading" come from?
The reading comes from several points taken on the model, much like how we're doing it in DarkMod, except our model isn't an articulated body..it's a diamond shaped object.
str8g8 on 7/11/2005 at 09:32
It seems to me that the main stumbling block to adding animations would be that we would need to reproduce the original source files for Garrett. We can get hold of the mesh via Shadowspawn's exporter, but we would also need to recreate the bones system and skin the character in a pretty much identical fashion to the way it was done originally at ion storm.
ascottk on 12/3/2006 at 21:58
Hey, guys'n'gals. I imported some of garrett's animations to milkshape, then I scaled the animation to 30 frames & created a city section-style walk. Exported to a *.psa & imported to t3ed & it worked! I named it to garrett_09.psa but the movement name is only "Name" & I have no idea how to rename it BUT the new animation works in the skeletal browser :cheeky:
GlasWolf on 12/3/2006 at 22:38
:eek:
When you say a "city section-style walk", do you mean you actually changed the animation or merged some existing ones or something? That could be BIG for all sorts of reasons... If the name is the only thing missing then maybe it can be hex edited into the file or something.
Anyhoo, excellent work. :thumb:
ascottk on 12/3/2006 at 22:47
Quote Posted by GlasWolf
:eek:
When you say a "city section-style walk", do you mean you actually changed the animation or merged some existing ones or something? That could be BIG for all sorts of reasons... If the name is the only thing missing then maybe it can be hex edited into the file or something.
Anyhoo, excellent work. :thumb:
It's a totally new animation. The head doesn't bob up & down, it sways side to side a little bit. I bet Garrett was taught how to walk stealthily by the Keepers in ninja-style way. Instead of heel first like the rest of us, it'd be the ball of the foot then a roll to the heel. Of course the city-style walk would be "normal" but none-the-less stealthy. I'm only testing things out for the moment then I might incorporate a stealthier style of walk.