Starker on 18/2/2022 at 04:27
You kids these days with your fancy machines and abacuses and whatnot. We did all the calculations on our fingers back in the day. I mean, those of us that hadn't had them bitten off by a saber-toothed tiger or something.
Yakoob on 18/2/2022 at 04:51
You had saber-toothed tigers back in the day? My my how lucky! We had but regular-toothed tigers who would gnaw on your fingers for HOURS in order to bite them off. None of that luxurious quick chomp. And there was nothing we could do - nothing! Just had to wait till it was done gnawing before we could carry on with our day.
henke on 18/2/2022 at 13:35
Remember when I said that the PS5 update didn't work but then it turn out that it DID work after all? Well I got an update: IT DOESNT WORK! I got the PS5 version downloaded, started it up, and the imported PS4 save is CORRUPTED! Tried deleting it and going to System and re-uploading the PS4 save to the cloud, then re-importing, same thing. The saves seem to work fine in the PS4 version, which I still have installed, but no matter what I can't get em working in the PS5 version. Am I gonna have to start this thing over from the beginning or what?
henke on 26/9/2022 at 06:53
(
https://twitter.com/BenjiSales/status/1573652769323589633) Cyberpunk 2077 just surpassed Witcher 3 in peak concurrent players on Steam. Wow, that's a lot of players!
Also, I just started playing it again this weekend, on PS5. Those opening 5 hours are
really good. Last time I got bored somewhere around the 20h mark tho, lets see how I hold up this time.
Lastly, the Cyberpunk anime. You guys SEEN THIS?
[video=youtube;JtqIas3bYhg]https://www.youtube.com/watch?v=JtqIas3bYhg[/video]
I sat down to check it out last night and ended up watching the first 3 episodes. It's uh... really good. (so far)
CYBERPUNK IS BACK, BABYYYYYY! :cool: IT'S PREEM IP, CHOOM! :cool::cheeky: NOVAAAAAAA! :cool::joke::p:mad::thumb:
Tomi on 26/9/2022 at 07:30
I'm so glad that the game wasn't dead and buried after the disaster of a release. I doubt that my computer can run the game well enough, but I'm definitely looking forward to playing this in the future. Then again I still haven't even played The Witcher 3 (even though I forced myself through the first two games like two years ago so that I could play it), so I suppose I could start with that.
PigLick on 26/9/2022 at 08:42
Definitely worth playing Witcher 3, especially if you like story and character heavy games. It is long though.
Tomi on 26/9/2022 at 11:30
Yeah, I'm sure that I'll love it. Just haven't got around to playing it yet for some reason, probably because I know that's it's really long indeed, and I try my best to avoid those 100+ hour long games these days. I just don't want to dedicate that much time on one game anymore, because there are dozens of other games in my library waiting for their turn.
henke on 9/10/2022 at 14:12
Ok goons, gangoons and chooms! I finished Cyberpunk 2077. ~35h playtime. In the end I raided Arasaka with the Aldecaldos. Alt helped me split with Johnny, which left me with 6 months to live. Crossed the border with Panam. A bittersweet ending.
Final verdict time!
It's still a bit buggy (on PS5). Mostly with NPCs acting weird. Also had instances where I was stuck in relic-headache mode until I restarted. Once I couldn't toggle camera-view in the car until I restarted. Nothing gamebreaking. Oh, except for my PS4 save not upgrading to a PS5 save like it should which meant I had to start over from the beginning.
Gameplaywise: I like the driving, and stealthin' n hackin' around enemy bases feels Deus Ex-esque. All the RPG stuff introduces annoying fuzziness and uncertainty into the gameplay tho. Like, if I wanna throw a knife into a guy's head to silently take him down it's never certain if that'll successfully take him down, or merely take 95% off his health, sending him into alert and my whole stealth-style out the window. The only solution is to quicksave before you do ANYTHING and then load when things go to shit. I savescummed constantly. I would much prefer if all the RPG stuff was stripped out and this was just a straight up action-stealth game.
But anyway, in the end all I can live with all those little annoyances because the game really shines when it comes to characters, world, and story. This is a really good game. I liked it a lot.
Malf on 9/10/2022 at 16:27
Pretty much as I've said before:
Having played the original Cyberpunk Pen & Paper game, I think CD Projekt Red rolled too much of their own RPG systems understanding in to CP2077.
It's built around being a looter-shooter instead of a classic RPG, with tiered gear and all the hang-ups that brings with it.
I wish RPGs would go back to basics concerning gear, where a gun does the same damage at level 1 as level 20, but it's your character's skill that determines the outcome.
CDPR made the same mistake in Witcher 3, although there it was made even worse by the fact that gear only dropped at your level, meaning it was only useful while you were at that level, and became useless almost immediately, the same mistake Larian made with DOS2.
Chop all that RPG fuzziness out, and CP2077 would be a lot better game.
I also feel like the cyberware in the game too often felt more like simple stat boosts instead of changing the way you played the game. Cyberware should open up new gameplay avenues, and too few of the cyberware items in the game did that.
I was also disappointed that the visual changes to your character when installing new cyberware were pretty much limited to your arms, and that was it.
For a Cyberpunk game, that's a travesty.
Even so, I enjoyed the game when I played it previously, and I'm enjoying playing it again, although I'm doing my best not to progress the main story. While it is undeniably cool, something about the way it's structured just feels too rigid to me.
nicked on 10/10/2022 at 12:54
Quote Posted by Malf
I wish RPGs would go back to basics concerning gear, where a gun does the same damage at level 1 as level 20, but it's your character's skill that determines the outcome.
That's no better though, because then you've got the massive disconnect between player action and results when everything's actually using dice rolls in the background. It's fine on pen and paper to have skill partially determined by a dice roll because your imagination fills in the abstraction. If you make a videogame with FPS mechanics, as a player, I expect my own skill at FPS games to be the deciding factor. It always feels rubbish to miss a shot due to a dice roll when your cursor was over the target's head.