Starker on 30/3/2021 at 01:59
When 1 TB SSD's have pretty much become the norm for new PC builds and you can have 2TB of HDD storage for less than 50$, these numbers are hardly shocking any more.
EvaUnit02 on 7/6/2021 at 04:37
Leaked footage from a 2013 build. It's almost a completely different game.
(
https://web.archive.org/web/20210606111451/https://streamable.com/pvbylo)
They more or less heavily rebooted development a number of times; the last time being in 2018 after signing Keanu Reeves. They remade the entire campaign to be a heavily linear one with Keanu's character, Johnny Silverhand, as the central focus.
henke on 14/7/2021 at 15:56
I've been playing this on PS5 for the last week. Looks great, plays good and I'm digging the story. As for bugs I've had 3 hard crashes, some visual glitches and a few physics bugs.
BAD RPG
My biggest issue with this Action RPG is the RPG part. I don't really like sorting through a dozen rifles looking for the one with the best stats, nor do I like it when regular looking dudes take a full mag to the face without flinching because their level is high enough. CDPR were kinda inching more and away from RPG and towards action as the Witcher series went on and I was hoping this would go even further in that direction. Honestly I'd prefer if it was basically Watch Dogs gameplay but with Cyberpunk 2077's storytelling.
Good Stealth, Bad Combat
The good news is that the RPG stuff doesn't affect stealth so much. I've yet to be fail a stealth takedown due to being too low level or anything, but then again I have been pumping most of my points into "Cool" (the stealth attribute). When you're just sneaking around a base, hacking shit and doing stealth takedowns it feels A LOT like the later Deus Ex games. When the bullets start flying tho it's rarely as much fun and often just becomes a matter of pumping bullets into baddies, pumping medkits into yourself and hoping the baddies die before your run out of either.
Vehicles
Well it's no GTA4 (or even 5), but the cars are mostly fine. There's some powersliding and nice bouncy suspensions going on, nice sense of weight. Bikes are always tricky to pull off in games like this and these ones... yeeeesh, not good. When you do a handbrake turn to the left your character will flop over to the right and then bounce back up in defiance of the laws of physics. Looks terrible, feels bad.
Story and Setting
Now this is really what elevates CDPR's games. There's one particular scene a few hours in, when you're doing a heist in a penthouse and things start spiraling out of control that had me feeling TENSE AS FUCK and kinda exhilerated at the same time. Despite having an enormous cast the game does a good job of setting up stakes and making your really care about these characters. The sidemissions are also surprisingly well-written, for the most part. And the setting of Night City is great, all that detail really helps immersion. Not sure I can even describe this right, but when you drive across town to a club, walk in, cross the dancefloor, go downstairs and into a back office for a chat with some gangboss, even tho you're in a small, quiet space, just knowing that ALL THAT STUFF is out there makes this world feel so much more real, and makes every interaction feel more meaningful. Cyberpunk 2077 is really one of those games you can loose yourself in.
Jashin on 15/7/2021 at 04:37
Realistically, what are the chances it'll someday have most if not all the features that went into the marketing of the game?
Fake open world like Mafia 2 is dumb. At the very least it needs a real AI.
henke on 15/7/2021 at 07:20
Oh the gameworld feels a lot more alive than Mafia 2. There's tons of sidemissions (the amount of icons on the map is Ubisoft-levels), and you'll come across events like gangs fighting eachother. Still there is a good bit of wonkiness to it, like sometimes you'll look down a street and see cars spawning in, stationary, before they start driving.
Jashin on 16/7/2021 at 05:27
That's what I mean. The game is so unfinished they spent a long time duck-taping a bunch of obfuscations together. To finish it they'll need to rip off all the duck tape, take out the fakes and actually put in real features.
The traffic script thing is to cover the fact it has no realistic traffic simulation. You drop a TV in the road and all cars stop forever cus the script is broken. It's Omicron Nomad Soul circa 1999 all over again. There's also no object permanence whatsoever, objects only exist when rendered by the movement of the player. You see an npc, you turn away for a sec and then look back, it's a different npc! The enemy spawn on top of player thing is trying to hide the fact the game has no AI to navigate the complicated indoor environment.
It's been 7 months since release and all the patches have been for stability. None of the above are addressed cus they are systemic problems with no quick fix. Sure, they got a lot of canned scripted stuff, what they call redundant busywork like in Mad Max (which isn't necessarily a bad thing if it feels appropriate to the setting). But they marketed living and breathing. To retool & rebuilt this thing a la No Man's Sky it's gonna take at least 2-3 years.
heywood on 16/7/2021 at 13:58
It's been a long time since I played a game that was so bad at hiding the spawning.
faetal on 16/7/2021 at 15:51
I'm still waiting for the time to be right to play this, and am not sure if it will ever even happen.
Just so janky and shallow as it is.
I keep promising myself to never pre-order another game, but I honestly thought I could rely on the form and "done when it's done" attitude of CDPR.
More fool me I guess.
Malf on 27/10/2021 at 08:32
Quote Posted by henke
10-hour Cyberpunk 2077 reviewWait, wut?
Quote:
btw I still haven't finished this game.
I finished it twice in quick succession, the second time cheating like a mofo to give myself loadsa money and skill points.
There's a lot to like in the game, and the sights are something to behold. But the open world AI systems are noticeably bad, and unfortunately don't hold a candle to those in Rockstar's games.
It also suffers the same fate as Witcher 3 in that its core RPG and gear systems are pretty fundamentally broken.
I wish someone would strip gear progression out of games like this, and from what I remember of the tabletop game, it didn't exist there at all.
I'm glad they followed the story through to its natural conclusions, no matter what ending you go for, but at the same time, the ones I experienced left me feeling a little resentful, like no matter what I did, the character I'd spent all that time building was doomed.
Unfortunately, they didn't lean fully in to the idea that
your mind was gradually being over-written. Such a concept works best when a hard time limit is applied and the effects become more pronounced and hard to avoid.
But such restrictions are directly in contradiction of accepted open world game standards, where the player is able to "live" in the game and essentially play forever. And the acquiescence of CDPR in this respect robs their story of any real impact.
Arthur's
tuberculosis in RDR2 was much better handled, but similarly lost a lot of its impact due to the ability to just wander off in to the wilderness and
halt the disease's progression.