sphyraenidae on 28/12/2003 at 08:46
I'm living in the UK, and I can't find a copy of Terra Nova anywhere. I've tried eBay, but I had no luck.
Any suggestions?
Matthew on 13/2/2004 at 10:37
Dam-N you, Shadowcat. What started out as a small purchase of Terra Nova just became a spree of credit card-wrecking proportions. :cheeky:
Shadowcat on 19/2/2004 at 03:38
But then you'd miss out on the spree!
Matthew on 25/2/2004 at 11:48
This is true. I've always regretted not buying this, so it's great to have (even OEM). Now I just have to stop it crashing after the intro movie...
Sol_HSA on 25/2/2004 at 17:20
I found that the crashing-after-intro problem that I'm having is due to the braindead VESA VBE (vga bios) implementation on my radeon9700. I can't understand why they bothered even making it claim that it has VBE2.0 - even the simplest tests fail (SciTech display doctor / univbe test).
The menus are in 640x480x8 resolution (as far as I know). Most of the "fixes" for windows XP are VBE wrappers that tell the application that there is no linear framebuffer. In some cases that seems to fix the problems; however, with radeon9700, even the banked video access is broken.
So there's pretty much only three ways out as far as I can see..
1) dosbox gets fast and stable enough to run TN (there's some hope here, as they have a JIT engine coming along)
2) vdmsound implements the vesa support (it's in the options, but I can't find any actual implementation - vdmsound cvs also hasn't been updated for 9 months).
3) someone writes a new 'virtual vbe' (might be somewhat tricky, as it would include dos real mode code, dos protected mode code, a virtual device driver, and directx support - additionally, the ddk explicitly says that developers should leave video to the vdm, so I don't know if it's even possible. On the bright side, this would probably fix win2k as well).
*grumble*. I'd much rather waste time porting the game to SDL than working around things like this =)