Dario on 10/3/2005 at 06:36
I cannot believe what I'm seeing:
A Thief III Editor's Guild. I'm so excited.
I was just messing around on my computer, completely distracted by other things, and I thought, "You know, hmm, I haven't checked TTLG in a while. I wanna stop by real quick and see if they ever released that T3 editor."
So I scrolled down the Forum list... "Thief III Editor's Guild"... and tons of people browsing it. :D
Can someone link me to "THE THREAD"[tm] in which it's first announced? I wanna see see the replies... :laff:
Dario on 10/3/2005 at 23:48
I saw it, but David enforced the peace in that thread and made sure replies were useful in some way.
Ah yes, GlasWolf, that's the one. :thumb: Ty.
-
Gosh, the T3 Editor doesn't quite behave like the normal Ued.
Does anyone else have TONS of trouble scaling an ordinary brush? I have to move the mouse all wierd, and it either does almost nothing, or jumps suddenly, scaling too far. It's also not staying on the grid *at ALL*. I had to use vertex editing (and the right-click a selected vertice trick) to get the vertices back on the grid.
Is anyone else having all this trouble?
Oh, and of course the accursed UnrealEd red builder brush - that obsolete POS, still the prime limitation, making construction take x5 longer than needed.
scumble on 10/3/2005 at 23:53
Whoa there! Check the newbie thread!
Brush scaling comes up a lot - and you're better of with vertex editing, but this information is about if you merely search the forum for "brush scaling". Look through the wiki too :)
Dario on 11/3/2005 at 00:32
:thumb:
deadman on 11/3/2005 at 05:03
Damn, you can finally put your unreal skillz to the test and give us some beautiful visuals, Dario :thumb:. Come on, what's taking you so long?!
Taffer! :sly:
Dario on 11/3/2005 at 07:23
Thanks, but I'm hard at work on a mod (undecided for what game - UT at the moment) and have no time for FM's right now. :erm:
However, I've been cautiously searching for someone who can adopt the Faceless mission and finish it for me. Haven't found anyone yet though... it's hard to find someone I can trust. :erm:
Stardog on 11/3/2005 at 14:42
Quote Posted by Dario
Does anyone else have TONS of trouble scaling an ordinary brush? I have to move the mouse all wierd, and it either does almost nothing, or jumps suddenly, scaling too far. It's also not staying on the grid *at ALL*. I had to use vertex editing (and the right-click a selected vertice trick) to get the vertices back on the grid.
I always use the vertex tool to scale brushes.
Quote Posted by Dario
Oh, and of course the accursed UnrealEd red builder brush - that obsolete POS, still the prime limitation, making construction take x5 longer than needed.
Why? Duplicate already created brushes (ctrl-w). I rarely touch the red builder brush after the first subtraction.