Purgator on 17/1/2013 at 20:43
Inline Image:
http://img12.imageshack.us/img12/4364/hammer2.gifCHURCH/HAMMER2 (128x128 version)
Inline Image:
http://img834.imageshack.us/img834/2079/hammer2.png512x512 PNG
Still a work in progress. I've omitted the large (what I presume to be) knot from the top right hammer head.
The original is 64x64, and I imagine the knot was added to enhance the overall wood effect at a small scale.
Should it still have the knot?
The grain on the hammer follows the back panel, as in the original, for a Bas relief effect.
It isn't
knock yer eye out Hi-Res, I went for a more worn look. It tiles a bit better too. Too blurry perhaps?
Nameless Voice on 17/1/2013 at 21:36
Troutpack: the colours in the Bafford tile look much better now. I'm not sure about the sharp, crisp nature of the texture, though. Thief 1's style was rough and dirty - the clean and sharp edges of the new tile look more like something from Thief 2.
Purgator: I think the wood needs to look more eroded. Otherwise it looks good.
gigagooga on 17/1/2013 at 22:14
That's looks great!
Now we just need someone to replace those edgy brushes with more smoothly shapes! ...wait
Soul Tear on 18/1/2013 at 12:12
Quote Posted by Judith
A bit better, those stalks or branches at the upper edge will probably stand out if the texture is tiled. Also, isn't it a bit too dark? Textures shouldn't have pitch black or full white areas, it won't look good in-game, where the engine takes user brightness settings into account, as well as lightning in the map itself. Do you have a Levels range you stick to?
I don't see black or white areas here. But this is not best textures in any way.
<a href="http://imgur.com/hF4er"><img src="http://i.imgur.com/hF4er.jpg" title="Hosted by imgur.com" alt="" /></a>
Judith on 18/1/2013 at 14:06
Hey, it's not that hard, and I assure you, it will be useful to you later :) Btw. increasing brightness won't do any good here. Unlike digital negatives, once you destroy some information in the image, it's done. It's either using Undo history or you have to go back to your original image, where all the data are intact and within Histogram range.
Renzatic on 18/1/2013 at 14:35
What he said. If you can do FMs, you can do textures. There's a bit to learn, and it all seems weird at first, but like anything, it's all pretty simple once you get used to it.
If you're up for spending a bit of money, (
http://eat3d.com/texturing) this one tutorial is directly responsible for how I do things these days. That big tutorial I wrote here awhile back is basically a slight reiteration of what's in here.
Troutpack on 18/1/2013 at 19:59
Quote Posted by Nameless Voice
Troutpack: the colours in the Bafford tile look much better now. I'm not sure about the sharp, crisp nature of the texture, though. Thief 1's style was rough and dirty - the clean and sharp edges of the new tile look more like something from Thief 2.
Here's a grittier reboot of the tile. Rougher edges, has a bit of grime on top and more closely follows the color and shading of the original.
Inline Image:
http://i49.tinypic.com/2yn456e.jpgFull size here:
(
http://tinypic.com/r/358njv7/6)
Nameless Voice on 18/1/2013 at 20:08
Awesome. Adding that one to the library right away.