LarryG on 12/10/2012 at 01:33
Quote Posted by Vae
Last night, I thought of two ways this could be handled.
1) Two stickied threads - This was my first thought...One would be a "Submission, Review, and Approval" thread, the other would be a "Texture Library" thread...The SRA thread, would be like Larry stated, where authors would submit textures for comment/review/adjustment, and then collectively approved/disapproved for entry into the TL thread...The TL thread would have an organized index, providing links to the texture-library-only posts on that thread. So, what's nice is that you have the SRA thread for "process" and a nice, clean TL thread for superior presentation and organization.
2) The Creation of a Sub-Forum - Alternatively, and ideally, a sub-forum could be created...for example:
The NewDark Restoration Project (NDRP) - Sticky: Explanation and Purpose of the NDRP
- Sticky: THIEF 1 - Texture Library
- Sticky: THIEF 1 - Master SRA Index Hub
- Sticky: THIEF 2 - Texture Library
- Sticky: THIEF 2 - Master SRA Index Hub
- Sticky: System Shock 2 - Texture Library
- Sticky: System Shock 2 - Master SRA Index Hub
--- Unique Texture SRA Thread
--- Unique Texture SRA Thread
--- Unique Texture SRA Thread
...
I would be willing to volunteer my time to help manage this noble effort, so that the talented texture artists may use their time more efficiently to create.
If you really want a "Restoration" project, don't forget fixed original missions! There are lots of poor texture alignments, Jorge, misplaced objects, bad physics, etc. to be cleaned up. That would be a huge undertaking in its own right. Fortunately the people doing the mission fixes would not likely be the same ones restoring and upgrading the textures.
Vae on 12/10/2012 at 01:41
Yes...I agree. This could be included, and efficiently managed, if the NDRP had its' own sub-forum.
ZylonBane on 12/10/2012 at 01:53
Quote Posted by Vae
The NewDark Restoration Project (NDRP)I wasn't aware that NewDark needed to be restored.
Renzatic on 12/10/2012 at 01:57
NewDark Texture Enhancement Project would be a better name for it. More to the point, anyway.
NDTEP is a better acronym, too. Enn-Dee Tep vs. Enn-Durp.
edit: hell, I might try my hand at this. At least do one or two. Where are all the original textures located at inside the T2 folder?
Xorak on 12/10/2012 at 02:04
When I've been reworking some images, I've always sort of wished there was a thread where I can upload an image and see what people thought the intent with it was. Because often it can be hard to make out different shapes or images in the low-res.
Also, there are 140 textures in the first mission of Thief Gold alone. So it's quite an undertaking just to get one mission completely done. At a very good speed of 1 texture every 2 days, that's almost a year for one person working from scratch. Although that does basically include the entire
core family.
Quote Posted by LarryG
In terms of a library of hi res textures to base other things from, I agree, make it as high res as you can.
BUT ... In terms of a released FAM update package to be used as is, there are plenty of reasons to keep the sizes down and to keep the resolutions proportionately consistent with the originals.
I agree. But someone somewhere should have a backup of all the large originals.
Vae on 12/10/2012 at 02:38
Quote Posted by ZylonBane
I wasn't aware that NewDark needed to be restored.
:laff:...I love your sense of humor.
Quote Posted by Renzatic
NewDark Texture Enhancement Project would be a better name for it. More to the point, anyway.
NDTEP is a better acronym, too. Enn-Dee Tep vs. Enn-Durp.
Actually, the first name I thought of was "NewDark Texture Project (NDTP)"...but then I realized that it didn't convey the "restorative" or "strict translation" aspect that is fundamental to the purpose...and to be clear, what is meant by restoration, is "restored intention"...meaning, the original intention from LGS. The fully realized expression of their intention was unavailable to them at the time, due to technical limitations. For example, the (
http://www.ttlg.com/forums/showthread.php?t=140207&p=2146989&viewfull=1#post2146989) Cracked Wall Texture...This was the original intention of LGS, so in effect, bringing-out the original artistry without the unwanted, forced compromises of the past, indeed restores the true artistic intention.
That being said, I am not married to the name...If we can agree to a better one, then I'm all for it.
Vae on 12/10/2012 at 07:34
I agree...that seems to be a more appropriate texture.
By the way, Xorak, you nailed it with that blustn texture...Keep up the great work!...:thumb:
Nameless Voice on 12/10/2012 at 08:38
Quote Posted by Renzatic
edit: hell, I might try my hand at this. At least do one or two. Where are all the original textures located at inside the T2 folder?
Res\fam.crf (a renamed zip). Each of the folders in there represents a texture family.