Renzatic on 25/10/2012 at 22:49
Quote Posted by Vae
We're talking about the object on the inside of the window that's blocking the lower part of it. It's the back of a cabinet or some other object.
Really? That? It could be either/or. It's a stylized black strip along the bottom of the window thrown in to add a little variety to the texture. No one's going to stop ingame, stare at it, then wonder "...is that a cabinet, or a curtain pulled up slightly. I can't tell, therefore Thief sucks now".
It looks almost like the original. It's good enough. Good God, people. Good God.
ZylonBane on 25/10/2012 at 22:56
Look, we have someone running loose who genuinely believes that moonlight can make a building brighter on the inside than on the outside. For god's sake, he could get ahold of a pair of scissors, or try to give people advice on their textures, or something.
Renzatic on 25/10/2012 at 23:05
I dunno. If it were a mirrored surface, the windows were freshly cleaned, and the moon were at the right angle. If that's a cabinet, it's pulled up right against the window, and the wood surrounding it isn't exactly the most reflective material in the world...
To me, it's one of these...
Inline Image:
https://dl.dropbox.com/u/3018396/lamp.jpg...is that a lamp, or poon? It's so vague it can be whatever you want it to be.
If we ever get into a situation where a stylistic choice makes for some horribly jarring bullshit that just should not be, I can understand making a big deal out of it. But this? No. It looks like a faithful recreation of the original. If he thinks it's a cabinet, and everyone else thinks it's a curtain...well...it doesn't matter. Cuz it looks like the original.
Vae on 25/10/2012 at 23:17
Quote Posted by ZylonBane
Look, we have someone running loose who genuinely believes that moonlight can make a building
brighter on the inside than on the outside.
Get this through your head...It's an
artistic interpretation for a general use texture at night...The light could be coming in from other windows or from other inside ambient sources, including the outside ambient light (moonlight, starlight, streetlights, etc.)...This same texture is also used to look out into the night ambient light from the inside.
This is opposed to...Light that only goes through the part of the glass the shade covers...:laff:
Your logic is wonderfully entertaining...
Quote:
For god's sake, he could get ahold of a pair of scissors, or try to give people advice on their textures, or something.
Yes, look at me...I'm crazy, and running loose...foaming at the mouth...with scissors!...:laff:
Now you're getting really desperate, having to resort to extreme mischaracterizations in order to make yourself feel okay inside...Surely there are better, friendlier ways to express yourself.
ZylonBane on 26/10/2012 at 00:09
Quote Posted by Vae
This is opposed to...Light that only goes through the part of the glass the shade covers...
It's already been explained to you what happened there. Apparently your weird brain only runs in write-only mode.
LarryG on 26/10/2012 at 00:12
Is that little dark bit important? Could the texture be remade without it in both the lit an unlit versions without starting a canonical culture war? Or could we ignore it the way that LGS did and leave it there in both versions and not care what it is?
LarryG on 26/10/2012 at 02:27
You can't have it as a shade because when it is used on the INSIDE of a house it makes no sense for a shade to be seen on the OUTSIDE of the glass. And the textures are used on both the insides and outsides of houses. I vote to get rid of the dark section and move on. No shade, nor cabinet. Just small panes of glass held together by lead came.
Vae on 26/10/2012 at 02:46
I agree with doing that...although, I have to point out that we are assuming that this texture is used on non-facade structures. If in fact this texture is only used on facade structures, then there wouldn't be a need to alter it, save for perhaps the "light fix" for the "shade version", if that turned out to be the case.