Soul Tear on 29/1/2023 at 15:52
I haven't followed this thread in years, maybe someone has asked this before. Are you using AI upscaled textures? I was able to get much better results than EP and ESRGAN.
I like EP, but many textures are in different styles, which is annoying. For myself I use a combination of EP and AI.
Inline Image:
https://i.imgur.com/3fGz6s1.jpgThe sixth sample is what I managed to get.
Inline Image:
https://i.imgur.com/omYztka.jpg
Nameless Voice on 30/1/2023 at 00:27
I haven't really tried using AI upscaling. I wasn't so impressed with the ESRGAN pack.
I don't really agree with the AI's interpretation of that texture, it seems to be trying to make bricks stuck into a shiny rock backing, whereas the original looks more like bricks and mortar.
EP colours and shapes are a bit off, but at least it looks more like what I think the original texture is supposed to represent.
As always, if you feel some textures are too different from the originals, (
https://github.com/NamelessVoice/Thief-Enhancement-Pack/issues) raise an issue.
Nameless Voice on 31/1/2023 at 16:42
Looks like they often end up with a stylised, hand-painted look. The wattle-and-daub window looks clearer but worse to me. It looks like the black lines are just brush strokes painted over the top of the texture, and is too sharp.
The dinner cabinet one looks quite good, though.
I'd imagine it's a case of trying it a few times with each texture to see if it comes up with something usable or not, possibly across different AI generators. Sounds like a lot of work!
Soul Tear on 1/2/2023 at 14:51
Quote Posted by Nameless Voice
Looks like they often end up with a stylised, hand-painted look. The wattle-and-daub window looks clearer but worse to me. It looks like the black lines are just brush strokes painted over the top of the texture, and is too sharp.
The dinner cabinet one looks quite good, though.
The LGS guys probably used the same brush strokes. Stylization for this game is the best solution, photorealism is not good.
The EP variant is similar to wool or carpet. If it was NecroBob, then he has a very specific style, he definitely does not look like either the original or reality. If you need to do better, you can add more details. It's the same as what the guys from the other thread are saying. I suggest a good base that looks like LGS at 80%, it's easy to bring it to 100 by adding 1-2 layers with suitable detailing.
Quote:
I'd imagine it's a case of trying it a few times with each texture to see if it comes up with something usable or not, possibly across different AI generators. Sounds like a lot of work!
Yes, they are different, there are many of them and all are paid. But everyone is imperfect. However, it is the most efficient way to finish a project. It is enough to make a base and work with it.
Nameless Voice on 5/2/2023 at 19:51
I'll add that.
I've also uploaded source 3DS Max files for those objects where I have them, which is something I forgot when initially putting up the texture sources.
szmotsu on 18/2/2023 at 16:16
@Nameless Voice do you know is there maybe some archive with 3ds max sources for Enhancement Packs objects? I really want to use some of these in Thief 3 mod (T3 Classic Enhancement Pack) and getting source versions would be HUGE help instead of converting from Dark engine file formats.