PinkDot on 8/9/2020 at 09:24
Is this a photograph that you used for your high-res replica or is this what LGS actually used for their original texture?!? I'm curious how you found it, considering the substantial amount of image manipulation performed by LGS.
Apart from minor tone differences - this is identical! :thumb: It's funny how uninspiring the source photo looks like compared to the final effect. But they could at least get rid of the apartment block there! :) ;)
Purgator on 8/9/2020 at 10:24
That's the source photo I used. It was the rooftops that lead me to this picture. I recognised the roof style of the original texture as Swiss, and literally typed "Swiss rooftops" into a well known search engine and went from there. LGS' image is heavily manipulated. I suspect LGS purloined quite a number of source pics from Encarta and publications of that ilk.
I did have to edit out the satellite dishes for the final texture!
Nameless Voice on 8/9/2020 at 13:35
The high-res version really does highlight that apartment complex, doesn't it?
Purgator on 8/9/2020 at 13:41
Those pesky Mechanists!
PinkDot on 8/9/2020 at 16:50
Fortunately the crane was outside the frame! That would be too much of a spoiler in TG.
Nameless Voice on 14/11/2020 at 14:19
Quote Posted by jackinthebox
Hello everyone, I have collected many many textures (300+) from NV's List.
JackInTheBox sent me a truly
insane number of textures, over 1,500 files.
I'm still sorting through them all, but you can probably expect a major update to the EP in the not-so-distant future.
Some samples:
(
https://imgsli.com/Mjk2MzQ) opera backdr02
(
https://imgsli.com/Mjk2MzY) ramirez r02
(
https://imgsli.com/Mjk2Mzg) civicb2 adoor02
(
https://imgsli.com/Mjk1MDE) concastle glass2
((
https://imgsli.com/Mjk1MDA) Comparison with previous EP version of Glass2)
Reflections on stained glass windows:
[video=youtube;q1BGnZHu_d8]https://www.youtube.com/watch?v=q1BGnZHu_d8[/video]
Soul Tear on 14/11/2020 at 14:46
Looks good, but haven't similar textures been improved in the past?
How many percent is left unfinished?
I'm one of those dudes who only play with this texture pack, and don't think the original ones are so cool. :p
Nameless Voice on 14/11/2020 at 15:47
Some are new textures, some are further-improved textures (like the Constantine window), some are modifications of existing textures to replace a similar one, yet others are just slightly tweaks to make the colours closer the originals.
I can't give an accurate percentage until I've finished going through all the new files, but right now it's at 62% with the files I've looked at so far.
ZylonBane on 20/11/2020 at 18:44
This looks like kind of a mess, with lots of typical AI upscaling artifacts.
This seems to lose most of the detail of the original and turn what was originally intended as short-pile carpet into shag.
Quote:
Reflections on stained glass windows:
Is this using a cubemap? The reflection seems like just a stripe pattern, which looks pretty fake. A generic reflection envmap should be more blobby and random.
Nameless Voice on 21/11/2020 at 22:09
I assumed the changes to the opera backdrop were to make it look more like it was hand-painted with a rather coarse brush, as would be appropriate for an opera/theatre backdrop.
There's certainly some AI upscaling problems on some of the other textures, though.
The reflections are just flat textures, not cubemaps.
I really could do with some extra pairs of eyes on this, to look through the textures, give feedback to the artist, and to help me test the new version of the pack once it's done. Especially purists who don't like using the EP in the first place because it's "too different".