Apiai on 29/12/2019 at 13:09
Hi,
just to inform Nameless Voice that some textures are missing from the last EP2 update :
- Purple armchair, desk and little money box :
obj\Txt16\cab1.gif
obj\Txt16\cab1a.gif
obj\Txt16\cab2.gif
obj\Txt16\cab3.gif
obj\Txt16\cab4.gif
obj\Txt16\cab5.gif
obj\Txt16\cab7.gif
obj\Txt16\cab8.gif
obj\Txt16\cab9.gif
(only cab6.gif is present in last EP2 update)
- church bench :
Pueback.png
Pueback2.png
PueSeat.png
PueSide2.png
PueSides.png
gamophyte on 22/3/2020 at 22:56
Very cool!! I can't wait to see any new developments in this regard.
Soul Tear on 29/3/2020 at 12:00
jackinthebox, great results! Just one moment: 1, 4 and 8 are too dark, it would be nice to achieve a better balance in contrast/brightness.
Soul Tear on 4/5/2020 at 16:16
I played around with random grunges a bit to get Turq128e from Metals family. I would like to check the result in game. The problem is that I have no idea where this texture is located. Now I am replaying Thief Gold, but I never met it, probably I missed it.
Inline Image:
https://i.imgur.com/DnJFHsq.png
gamophyte on 5/5/2020 at 14:29
I bet it's in cragscleft(sp). Open unstripped mission and check around elevator, or first factory you come to railing or around. Great work btw.
PinkDot on 5/5/2020 at 23:40
I checked first 3 missions only and Craglescleft is the first one it's used. You won't see much of them, as it's mostly used at the sides of the metal signs.
Inline Image:
https://i.imgur.com/uj11aMF.jpgBut there might be some bigger brushes that also use it. Here's a full list of brushes IDs and their faces:
Code:
799 [1, 2, 3, 4, 5]
802 [1, 2, 3, 4, 5]
803 [1, 2, 3, 4, 5]
804 [1, 2, 3, 4, 5]
805 [1, 2, 3, 4, 5]
806 [1, 2, 3, 4, 5]
807 [1, 2, 3, 4, 5]
808 [1, 2, 3, 4, 5]
809 [1, 2, 3, 4, 5]
810 [1, 2, 3, 4, 5]
824 [0, 1, 3, 4, 5]
847 [0, 1, 3, 4, 5]
848 [0, 1, 3, 4, 5]
1067 [1, 2, 3, 4, 5]
1068 [1, 2, 3, 4, 5]
1069 [1, 2, 3, 4, 5]
1070 [1, 2, 3, 4, 5]
1071 [1, 2, 3, 4, 5]
1309 [1, 2, 3, 4, 5]
1363 [1, 3, 4, 5]
1364 [1, 3, 4, 5]
1365 [1, 3, 4, 5]
2567 [0, 1, 3, 4, 5]
2568 [1, 2, 3, 4, 5]
3687 [1, 3, 4, 5]
Note - you can also right click on a texture in the Texture Palette dialog and go for 'Hightlight Brushes Using', except that it works only on direct assignments. In this mission, that texture is assigned as default texture on a brush (so the id shows as -1). I thought New Dark could do better than that... ;)
But that approach may work in other missions.
szmotsu on 21/6/2020 at 23:32
Hi,
from my point of view, this mod is one of the best things which happen for Thief universe. I really love how you have recreated original textures and meshes (as i consider this as continuation of enhancement pack for meshes) without breaking original feeling and style. A lot of official remakes or enhanced edition for games are not making even part of your work! Maybe you can consider creating crowdfunding site or Partreon to support you (at least a little bit)? I know that for example Drog Black Tooth (a long time patcher for Arcanum) has started crowdfunding support - like kickstarter with goals for reaching certain thresholds - and work has accelated.
Nameless Voice on 22/6/2020 at 12:35
Are you talking about hiring freelance artists to make textures?
An interesting idea, I wonder how much that would cost?