Nameless Voice on 12/6/2018 at 01:21
Here are three of the simple treasure models - the gold candle, one of the gold goblets, and one of the gold vases.
A little tricky because all three of them use the same texture, which ideally they should continue to do if possible.
Note that the same models are also in Thief 2, unchanged.
The bin to 3ds conversion tools aren't perfect, so some of the detail (especially UV mapping) might be a bit wrong.
Stringgod on 12/6/2018 at 03:51
Quote Posted by Nameless Voice
Here are three of the simple treasure models - the gold candle, one of the gold goblets, and one of the gold vases.
A little tricky because all three of them use the same texture, which ideally they should continue to do if possible.
Note that the same models are also in Thief 2, unchanged.
The bin to 3ds conversion tools aren't perfect, so some of the detail (especially UV mapping) might be a bit wrong.
Tested with a simple crate: (
https://ibb.co/io7Xno)
I work with Blender. As far as I can say, the .bin importer works good. Even though the top faces of the crate were badly unwrapped. But it's not that noticable with the old texture resolution. Don't know, if this is an import error, but I don't think so. I tweaked the uv map to look kind of good with the new texture.
Is it ok to add some geometry to make round things here and there ? :)
Edit: I think it's better to use the original .bin. The candle seems to be a little messed up.
Nameless Voice on 12/6/2018 at 11:19
That crate looks good, though I'm looking at the image on my phone and so can't fully appreciate the detail right now.
Some points:
The original crate is full of hammers, the new one appears to be full of ore or stones.
The textures should probably be a little lighter, to closer match the original's highlights
Yes, you new models can have far more polygons to make things rounder and more detailed. Just try to stick close to the original vision for the object, and as mentioned before, try to keep the same UV mapping if possible. The current EP crate (which I did want to rework, as it's too different from the original) has inset panels.
If you're using the Blender importer and that works mote reliable than Shadowspawn's bin to 3ds tools, then I'd recommend using that.
Agreed with voodoo on the vhots.
I've set up a Discord for the EP if anyone is interested in collaborating over chat.
(
https://discord.gg/5WUfmDj)
gamophyte on 12/3/2019 at 15:09
Nice NV! Looks good. Now we need flinders and the rotted versions >:)
Yandros on 17/3/2019 at 01:15
Flinders use the same texture as the crate IIRC. But yes on the rotten version. :D
R Soul on 28/7/2019 at 17:02
That looks much better, although the bottom corners shouldn't have such pronounced dark patches.