Nameless Voice on 21/1/2017 at 13:32
Excellent work!
Vae on 21/1/2017 at 19:54
Great work, Purg!...:cool:
Nice find, Gecko!
Nameless Voice on 16/11/2017 at 22:19
It's been a long time since I looked at this.
Have there been any more high-definition texture or object replacements that fit the original game's style in the intervening years?
Do I need to do a re-gathering and packaging of resources?
Nameless Voice on 18/11/2017 at 00:19
Sorry for being overly picky [and, uhh, taking two years to reply]:
Zappen:
newkeep/nkwall03a - I like it
keeper/nkwall06 and keeper/nkwall07 - nice, but the shape looks different?
newkeep/nkwall11a - nice, but seems to be a little offset from the original
concastle/cobble - the pattern seems quite different, and the blocks are a little too regular
core_2/mosiac1 - the layout of the tiles is quite different, the original is 1-4-2, the new one is 2-4-2
rescore/firepl01 - looks a bit too clear and angular, compared to the original
rescore/firepl02 - the Mechanist panels are out of place in a Ramirez fireplace
rescore/oven1 - hard to tell, I'd have to see it in-game. The colour seem slightly off
rescore/oven2 - the colour seem slightly off, and the bands are offset a little
temple/chroof - this looks really nice, but also quite different. I'd have to see it in-game to see how different in looks in actual usage.
lostcty/rof01 - same as above. It looks really nice, but might be too different, would have to see in-game comparisons
temple/talisman - the sizes of the symbols seems vastly different?
lostcty/lc07 - These kinds of textures were the bane of my existence in the EP days. It's impossible to make something that exactly matches the original, but I can't tell how different it looks without in-game comparison shots
ruined/rwind07 - this looks quite different to (and much less damaged than) the original
city/win4 - nice
Necrobob:
bafford/b04 - torn on this one, I like it but the pattern looks a little too different (mostly because it's much less dense)
Yandros on 26/11/2017 at 00:53
That's a big improvement, I say!
skacky on 26/11/2017 at 01:52
One thing I'd really like to see with a new EP is models having the exact same dimensions as their original counterparts (or at least very close). For The Black Parade we create our missions with vanilla resources and while testing missions people with the EP installed very often report plates and other objects sunk into furniture or solids because their EP models have different dimensions. The biggest offender we've had so far is the iron hammer statue, with a significant difference between vanilla and EP. See for yourself:
Without EP:
(
https://imgur.com/Zq9Zprp)
Inline Image:
http://i.imgur.com/Zq9Zprpl.jpgWith EP:
(
https://imgur.com/LtUbFRg)
Inline Image:
http://i.imgur.com/LtUbFRgl.png
Yandros on 26/11/2017 at 02:03
I agree. The unrolled scroll was constantly biting me on this (being sunk into a desk top) during DCE. I finally went around and just set Location, Rotation on all of them to avoid it.