Nameless Voice on 6/9/2015 at 20:28
Fixed those.
Also found some other things I'd missed, such as those nice paintings that you and Pugator had posted in the other thread, and a barber pole.
Does anyone have a hi-poly pagan fruit?
I also noticed that there was mention of some new (
http://www.ttlg.com/forums/showthread.php?t=133829) skeleton models by LarryG, but I don't think those were ever included.
Nameless Voice on 6/9/2015 at 23:06
Oh. Him.
As for the skeletons, I'm always a little wary of putting objects that use completely different texture names and UV mappings, since it means that they will mess up any mission that includes replacement textures but not the models (some of the black-and-white missions come to mind.)
zappenduster on 2/12/2015 at 10:25
Quote Posted by Nameless Voice
I don't really mind compiling the archive, that's easy enough (plus it lets me update the progress page at the same time), it's just trying to sort out what should actually go in there.
What I need is for someone to find all the textures I've missed, and to go over the ones with multiple variations, and analyse them for suitability.
They generally fall into one of these scenarios:
* I just missed the texture completely, and it should be included.
* A texture was created, but was just too different for me, and so I didn't include it at all.
* Multiple variations of the same texture were provided, often by different people, and I couldn't decide which one was the best (I may have ended up not replacing an earlier worse version with a better version, or I may have been unable to decide and taken neither.)
* A texture looked very different on first inspection, but might still fit (this is often the case with things like rocks and bricks, where the new textures follow the theme but not the exact pattern.) - these really need comparison shots of areas in the OMs that use the textures, preferably posted up here for people to comment on.
Saw there was an update ... hum, no chance for these creations? :wot:
Inline Image:
http://meisterdieb.webs.com/ND/keeper/kwall07a.pngInline Image:
http://meisterdieb.webs.com/ND/keeper/kwall06a.pngInline Image:
http://meisterdieb.webs.com/ND/keeper/kwall11a.pngInline Image:
http://meisterdieb.webs.com/ND/newkeep/nkwall07.pngInline Image:
http://meisterdieb.webs.com/ND/newkeep/nkwall06.pngInline Image:
http://meisterdieb.webs.com/ND/newkeep/nkwall11.pngInline Image:
http://meisterdieb.webs.com/ND/concastle/cobble.pngInline Image:
http://meisterdieb.webs.com/ND/core_2/mosaic1.pngInline Image:
http://meisterdieb.webs.com/ND/temple/chroof.pngInline Image:
http://meisterdieb.webs.com/ND/lc/rof01.pngInline Image:
http://meisterdieb.webs.com/ND/ruined/rwind07.png
PsymH on 3/12/2015 at 09:02
Is that you work? Very impressing, dear zappen :cool:
Soul Tear on 3/12/2015 at 13:39
Nice roofs :thumb:
Yandros on 6/12/2015 at 14:57
It could be that NV missed them, as this is a big thread. It could also be he didn't think they were close enough to the originals to include, since that is the mantra of the EP. He's the one who decides all that although he has certainly asked for help and deferred to the community in that regard sometimes in the past, especially when there was more than one replacement made for a given texture.
Nameless Voice on 6/12/2015 at 16:27
Those textures are in my folder of textures to sort out, though I don't remember why I didn't put them in yet.
I think they looked a bit different from the originals at first glance, so I wanted to check out how they compared in-game?