Melan on 18/8/2015 at 08:52
Inasmuch as a texture called wallcrud can be beautiful, it is beautiful! :D
It would be interesting to see a few missions entirely reskinned with all these textures. I bet a lot of them are close to complete / 90-95% replacement.
Apiai on 19/8/2015 at 09:46
Finally a beautiful bathroom Centaur \o/
Nice work !
Kurhhan on 2/9/2015 at 20:36
Is there better version of feather.gif (for arrows)? "HD" ; )
Yandros on 3/9/2015 at 01:38
There is an updated version in the EP2, but it's only 32x16. I assume you'd like a larger version.
Kurhhan on 3/9/2015 at 08:32
Yes, I have it from EP2, but still, this is a very oldskull version.
Nameless Voice on 5/9/2015 at 22:31
Quote Posted by Necrobob
Hmm, I know I did the small one too. Just as a reminder to NV,
neither of those are included in the actual EP2 archive.
Those weren't included because I felt they looked too much like a cross with the top cut off rather than a hammer.
Quote Posted by Wille
Here's both
church\detal and
church\trimInline Image:
http://i.imgur.com/kShGPkO.pngmtl for church\detal:
terrain_scale 64
tile_factor 4 2
The colours/lighting here are a little too extreme. It looks like there are sharp cuts/borders between each of the panels, rather than them being one solid piece of stonework with slight variations in each panel.
Necrobob: That Bafford banner is nice. How about doing the object version too? :)
<hr>
At this point, I have a lot of textures which I was never quite happy with because they looked too different, or where I have multiple different versions of the same texture and can't decide which one to use. Each of them would really require going into the game and checking how each one looks in comparison to the original. I haven't even played Thief in ages, so I have no real motivation to do this.
Does someone else want to have a go at sorting out all of the "options"?
Necrobob on 6/9/2015 at 08:11
At this point, it'd be better to just release updated versions to the public and shape the EP according to the Taffer Consensus rather than trying to eye the textures outside of the game.
Since you, I'm guessing, don't have much time for Thief these days, I'm hereby volunteering to take care of the day to day business of initial sorting of textures and release of archives while you stay on in an executive producer role. I basically know all LGS Thief textures by sight at this point, and due to the Necro Age, don't have any reason to pull the EP in any direction based purely on my own tastes - and you can veto any change you don't like anyway.
Nameless Voice on 6/9/2015 at 13:28
I don't really mind compiling the archive, that's easy enough (plus it lets me update the progress page at the same time), it's just trying to sort out what should actually go in there.
What I need is for someone to find all the textures I've missed, and to go over the ones with multiple variations, and analyse them for suitability.
They generally fall into one of these scenarios:
* I just missed the texture completely, and it should be included.
* A texture was created, but was just too different for me, and so I didn't include it at all.
* Multiple variations of the same texture were provided, often by different people, and I couldn't decide which one was the best (I may have ended up not replacing an earlier worse version with a better version, or I may have been unable to decide and taken neither.)
* A texture looked very different on first inspection, but might still fit (this is often the case with things like rocks and bricks, where the new textures follow the theme but not the exact pattern.) - these really need comparison shots of areas in the OMs that use the textures, preferably posted up here for people to comment on.
Necrobob on 6/9/2015 at 14:17
Very well, a couple of rather urgent things to fix first of all: city/blushngl is borked. Typo in file extension. Also, you need to go through the Core family and remove old DDS files that keep PNG Thief 1/Gold color variations from showing up. Same with old DDS of city/win324. Finally, when are you gonna implement the hi poly pagan fruit?