R Soul on 11/5/2015 at 15:11
Great work. Lord Bafford would be pleased.
Necrobob on 11/5/2015 at 15:30
Quote Posted by R Soul
Great work. Lord Bafford would be pleased.
Marvelous, ain't they? But just to be entirely clear,
I only upsampled them and slapped some extra fabric and fold texture overlays over them.
Revae on 17/5/2015 at 20:29
Hey, nice! It's good to see my stuff is going to get some use.
Has there been any discussion on utilizing NewDarks environment mapping? I think it worked really well in many places in my pack. Also: What's been done for the water? Was thinking of batching out an upscaled version of mine maybe.
Necrobob on 17/5/2015 at 22:13
We use enviroment mapping on unlit windows and a cube map on the water, but not much else. It's definitely an effect that can be overused, considering how innefficient the added render passes are. It's okay for stuff that are generally flat planes, such as windows and water (and outside of Thief, computer screens) but if more high poly geometry has two or three extra render passes performance gets real ugly real fast.
But speaking of water, I for one don't particularily like the water effect we have in the EP right now, so I'd defintely welcome an alternative. Then, of course, it's up to consensus if it's gonna replace what we have now.
Soul Tear on 25/5/2015 at 12:21
I also use environment mapping on polished tabletops, paintings, copper dishes and different tiny details.
Revae, I liked very much how this effect looks on your metal textures.
LarryG on 16/8/2015 at 14:10
TWAY COOL. TWAY, TWAY, TWAY.
R Soul on 16/8/2015 at 14:43
Weally gweat.
Vae on 16/8/2015 at 17:58
Whanks.