LarryG on 15/10/2012 at 20:53
Quote Posted by Nameless Voice
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Another point: there's no reason we couldn't overcome that issue by making the texture 4 times the size, with 4 unique variants, to make the repetition less obvious.
That's KWGRAINA. But you still need a drop in replacement for KWGRAIN2. I'm taking the approach that the garish colors are important to maintain the look of the texture for a drop-in replacement of KWGRAIN2 and am now trying out what a painted interpretation (instead of stained or oiled wood) will look like. One does so wish for the source images on some of these hard to figure out textures, just to know what it really should look like.
ZylonBane on 15/10/2012 at 20:59
In some cases it doesn't strictly matter what it looked like originally, because the original form was so obliterated by the downsizing/palettizing process that evidently Looking Glass's own mappers weren't entirely sure what it was supposed to be.
LarryG on 15/10/2012 at 21:09
But the look and mood of the texture should remain the same. The texture in question is very garish in its look, and the replacement should resemble that closely. Otherwise you change the feel of the missions where those textures are used. That's what needs to be preserved.
Nameless Voice on 15/10/2012 at 21:42
Quote Posted by LarryG
That's KWGRAINA. But you still need a drop in replacement for KWGRAIN2.
No, I meant for kwgrain2.
If you make a 1024x1024 4-up texture and set it as being "128x128" in the material file, then each of the 4 panels will appear as 64x64, fitting perfectly with the original scale, but there will be less obvious repeats because there are 4 (slightly) different versions.
LarryG on 15/10/2012 at 22:18
Quote Posted by Nameless Voice
No, I meant for kwgrain2.
If you make a 1024x1024 4-up texture and set it as being "128x128" in the material file, then each of the 4 panels will appear as 64x64, fitting perfectly with the original scale, but there will be less obvious repeats because there are 4 (slightly) different versions.
I don't see how replacing a one panel texture with a four panel texture could ever work as a drop-in replacement, no matter how you scale it. To use it you would have to shift the texture around. I used that texture in a 1x1 panel space. Putting a 2x2 panel texture there would be wrong.
Nameless Voice on 15/10/2012 at 22:29
No, it wouldn't.
You would only see one panel in your 1x1 space.
ZylonBane on 15/10/2012 at 22:31
Quote Posted by LarryG
I don't see how replacing a one panel texture with a four panel texture could ever work as a drop-in replacement, no matter how you scale it.
Oy vey.
By enlarging a regularly tiled texture to include multiple copies of the base tile,
but keeping the texture scale the same, you can minimize the obviousness of the tiling by introducing slight cosmetic differences (scuffs, etc) into the duplicates, instead of just having one obviously identical tile repeated over and over with the exact same imperfections in each tile.
LarryG on 15/10/2012 at 22:47
Quote Posted by Nameless Voice
No, it wouldn't.
You would only see one panel in your 1x1 space.
Wouldn't you see the 4 corners center section? Center to center that's what you should see ... or are you saying that the 0,0 position would align with 0,0 and not center to center?
Nameless Voice on 15/10/2012 at 22:58
Right.
And even if you did see the centre (which you wouldn't), you could easily offset the texture to compensate for that.
LarryG on 16/10/2012 at 00:06
So there no longer is a need for both KWGRAIN2 and KWGRAINA, just two different material files and the same texture saved under both names?