LarryG on 15/10/2012 at 00:36
I think your remake has the panel slightly skew. It's not level across on the bottom and the proportions don't match the original yet. For me, yours still deviates too far from the original in color as well. I'll keep working on mine and we'll see if I can do better. I know I can do different, better is the question.
Xorak on 15/10/2012 at 00:47
Quote Posted by LarryG
This is where we get into the differing interpretation place. The original is so bad that it is hard to tell what it really is. My interpretation is that it is a painted tin / copper / brass ceiling tile.
I think you're right. So it's supposed to produce an effect something like this? Though it still has that odd clasp thing in the middle of it, connecting the two tiles. I would say, your's still has a rounded square look to it, where the original seems more square. But maybe if the colours were adjusted somewhat, the rounded square look would seem less visible.
Inline Image:
http://image.shutterstock.com/display_pic_with_logo/330607/330607,1302880607,1/stock-photo-nineteenth-century-embossed-tin-ceiling-tiles-75361480.jpg
Renzatic on 15/10/2012 at 02:15
Quote Posted by LarryG
I think your remake has the panel slightly skew. It's not level across on the bottom and the proportions don't match the original yet. For me, yours still deviates too far from the original in color as well. I'll keep working on mine and we'll see if I can do better. I know I can do different, better is the question.
Yeah, I skewed the panel to the right slightly so it'd give it a medieval style not-quite-perfect look. Kinda wish I didn't, because it's been a pain in the ass to work around. There's always a few stray pixels that need fixing when I make big changes.
And yeah, I did another comparison, and my panel is a tiny bit larger still. I'll do a quick whip-up fix when I get back to it.
Lastly, better should be what we're going for here, while trying to maintain style and proportions. To me, style and proportions are the most important, because the way we interpret color and shading will vary wildly due to the limited palette of the old textures. What they did back then with 5 colors, we can now do with 500,000. Does that mean we should still use puce on off-teal just because that's what LGS used? It depends on why they used it, and for what purposes. Like a red brick wall is always going to be a red brick wall, but purple-pink shadows on neon orange wood might look better translated to darker grey shadows on a medium brown surface when it comes to high res texture sporting a greater color range.
Course then you've got problems like not knowing if a texture is weather worn wood with peeling paint or polished cherry with a low res torchlight reflection slathered on it. When it comes to stuff like that, it's
all interpretation.
It's a damn bear of a project, I know that much. :P
LarryG on 15/10/2012 at 03:07
Quote Posted by Renzatic
It's a damn bear of a project, I know that much. :P
No shit Sherlock!
This is I think my last best try.
[ATTACH=CONFIG]1348[/ATTACH][ATTACH=CONFIG]1348[/ATTACH]
[ATTACH=CONFIG]1348[/ATTACH][ATTACH=CONFIG]1348[/ATTACH]
[ATTACH=CONFIG]1349[/ATTACH][ATTACH=CONFIG]1349[/ATTACH]
[ATTACH=CONFIG]1349[/ATTACH][ATTACH=CONFIG]1349[/ATTACH]
ZylonBane on 15/10/2012 at 04:37
Maybe it's just me, but purple wood looks... not good. As has been pointed out, you can get away with that sort of surreal coloring when the texture is cartoonishly low-res, but when actual woodgrain becomes visible, it loses that artistic escape hatch.
LarryG on 15/10/2012 at 06:03
@Renzatic: I used your base, straightened it up, adjusted the proportions to match the original, colorized it, added a little shadowing and distressed it.
[ATTACH=CONFIG]1355[/ATTACH][ATTACH=CONFIG]1355[/ATTACH]
[ATTACH=CONFIG]1355[/ATTACH][ATTACH=CONFIG]1355[/ATTACH]
[ATTACH=CONFIG]1355[/ATTACH][ATTACH=CONFIG]1356[/ATTACH]
This is just the base, straightened up, adjusted proportions, and colorized.
[ATTACH=CONFIG]1357[/ATTACH][ATTACH=CONFIG]1357[/ATTACH]
[ATTACH=CONFIG]1357[/ATTACH][ATTACH=CONFIG]1357[/ATTACH]
[ATTACH=CONFIG]1357[/ATTACH][ATTACH=CONFIG]1356[/ATTACH]
I think I may try starting with a clean panel rather than the one you posted.
Renzatic on 15/10/2012 at 06:31
One thing you have to pay attention to if you're intending on following the source as closely as possible is this, where I've marked.
Inline Image:
https://dl.dropbox.com/u/3018396/tiling.jpgIt's what I was talking about earlier, how the paint/blue coloring meet up in thin strips along the seams, and make the texture look obviously tiled. It's like the paint is being withered away to the very edges. The more detail you throw into it, the more obvious it becomes. For example.
Inline Image:
https://dl.dropbox.com/u/3018396/ugly_tiling.jpgYeah, this is my pretiled example on the last page. I had to post it because I accidentally saved over my old tiled up version because I'm an idiot. It's still good for example purposes though, as the patterns mirror the original pretty closely. Even untiled up, you'll notice how weird it looks. Specially that vertical seam. It...goofy looking.
If you want to try to keep the high res version as faithful as possible, you'll have to find some way to address that. Either use something besides peeling/blended paint, or change it into shadows and highlights. It's why I gave up on being exacting, and went and did what I thought would look best. Otherwise you'll end up a really, really ugly texture that's only usable for a couple good things.
And speaking of the redo, this is what it looks like tiled (though admittedly, it's not an exact upscaled replica, it's good for showing off a couple of things I want to illustrate).
Inline Image:
https://dl.dropbox.com/u/3018396/tiling_2.jpgIt tiles nicely (well, I see one place I need to fix). Most importantly though, there's no obvious patterns in there. You could spread it out across a huge ceiling, and not immediately notice some little detail that repeats per square over and over again. You'd have to really look before you notice some little detail that shows up in every panel. You need to keep this in mind when making your textures. It's not just about faithfulness. That'll only get you so far. It also needs to look good.
...and that's hard to do. I know I haven't been able to do it both at once yet. All my attempts have been either/or.
Also, if you want to restart from scratch, I'll offer up where I got my original texture from that started me off. (
http://www.cgtextures.com/texview.php?id=72898&PHPSESSID=gjhul5a129vkrtl424g6d5fqr2) Here. Really, the entire panelled door set will net you gold someway, somehow.
Nameless Voice on 15/10/2012 at 08:29
Since you mentioned repeating patterns and tiling:
Inline Image:
http://i48.tinypic.com/110wt9v.jpgAnother point: there's no reason we couldn't overcome that issue by making the texture 4 times the size, with 4 unique variants, to make the repetition less obvious.
Renzatic on 15/10/2012 at 19:20
Tiling issue fix'd. But I'm not gonna post a picture for such a little change and a texture that's slated for a likely complete do-over in the near future. You'll just have to imagine. Next up: BOOKSHELVES!
...cuz I'm tired of looking at wood paneling.
That last bit, not a bad idea at all. When I come back to the texture, I'll slap the base on a canvas 2x2, and see what I can do.