EmperorSteele on 9/10/2012 at 01:42
I was wondering -before I put the work in myself-, if anyone has made or assembled a pack of textures that are simply higher-res versions of the ones seen in Thief (Gold, preferably)? I know there's "better texture" packs out there, but many of them don't look as close to the originals as I'd like.
If such a thing doesn't exist... well, I know what I'll be doing the next few weeks =)
Vae on 9/10/2012 at 02:28
This is what we need...Congratulations, the task is yours...:angel:
Nameless Voice on 9/10/2012 at 08:23
I tried to do this as much as possible with the EP, but that's only objects, not terrain textures.
EmperorSteele on 9/10/2012 at 20:37
-sigh- Time for effort!
Yandros on 10/10/2012 at 03:57
I think this is really needed, especially now that replacing them doesn't require touching the .mis files. The two TG texture upgrades shown over in Thief Gen have their merits, but both seem to stray far from the LGS textures at least in part. I think a canonic texture upgrade pack true to the originals would be a huge achievement for the community. Good luck! :cheeky:
LarryG on 10/10/2012 at 05:54
Here, here! :thumb:
ZylonBane on 10/10/2012 at 18:27
Making a "same but better" high-res texture package for Thief is one of those tasks that's exponentially easier said than done. The original textures were put together by some of the best graphic artists in the business, and there are hundreds of them to replace.
This task is further frustrated by the apparent fact that genuinely good graphic artists seem to hate hate hate slavishly imitating someone else's work (see for example, SS2 Rebirth).
EmperorSteele on 10/10/2012 at 20:56
Yeah, no kidding. I've also run into the logistic hurdle of "wait, if I make them bigger, they'll look mis-aligned in-game >_<" (though didn't someone release a tool or it's a part of 1.19 that will automatically shrink new textures down? I'll have to look into that)
With that said, I'm going to make the textures for FM use primarily. If there's a way to make them work in the OMs, then great, but for right now, 32 pixels isn't a whole lot to work with and won't look too superior once it's in-game and blown back up anyway =/
Incidentally, this will take more than "weeks" XD
LarryG on 10/10/2012 at 21:47
Quote Posted by EmperorSteele
Yeah, no kidding. I've also run into the logistic hurdle of "wait, if I make them bigger, they'll look mis-aligned in-game >_<" (though didn't someone release a tool or it's a part of 1.19 that will automatically shrink new textures down? I'll have to look into that)
See (
http://www.ttlg.com/forums/showthread.php?t=140122) [NewDark] Batch texture scale . That feature seems tailor made for your needs.
Quote Posted by EmperorSteele
With that said, I'm going to make the textures for FM use primarily. If there's a way to make them work in the OMs, then great, but for right now, 32 pixels isn't a whole lot to work with and won't look too superior once it's in-game and blown back up anyway =/
Incidentally, this will take more than "weeks" XD
Why do you think we all applauded your commitment? We know how much work it will be to blow them up and then polish them so that the new textures not only are bigger but are truly high resolution. The missing detail can't be auto-magically added. That has to be added by an artist manually and laborously. So pip-pip, time's a-wasting, pixels don't fix themselves. :cheeky: