Dark_Garrett on 27/1/2017 at 15:25
:wot: OMG! What a treat to see this morning! I've been keeping up with this one but thought it was a ways off. Sh**!, I just turned off my satellite internet at home to save some money.:tsktsk: Going to download it right now at work, don't care if I get in trouble, must have! Congrats on the awesome release! :thumb:
Random_Taffer on 27/1/2017 at 16:01
Quote Posted by Dev_Anj
Can't download this campaign. Keeps getting stuck at 472 MB for some reason. I tried all the links here, but to no avail.
Sorry for the trouble. Just posted a mirror from Darkfate if you want to try that.
Cardia on 27/1/2017 at 17:16
Quote Posted by Unna Oertdottir
At the beginning of the first mission I get this message on the screen
Object 782 is being used as difficulty debug
No difficulty definded
(this is not DromEd)
There's no object 782, but I can see that nvdebug.osm was loaded.
Edit: I need to rename/delete nvdebug.osm in the root folder, it's there for some reasons. Maybe drop this script? It's not necessary.
i got the same message, also i can't use any food in my inventory, is anyone else facing the same problem?
Random_Taffer on 27/1/2017 at 17:21
Remove or rename nvdebug.osm from your fan mission directory to remove that message.
The food is supposed to be collected for the road as part of the objectives.
Yandros on 27/1/2017 at 17:24
Yes as I said before for Unna, the message about difficulty debug can be ignored.
Cardia on 27/1/2017 at 17:26
Alright, thanks guys.
Unna Oertdottir on 27/1/2017 at 17:27
Quote Posted by Cardia
i got the same message, also i can't use any food in my inventory, is anyone else facing the same problem?
This is a NVScript issue. Delete "old" NVScripts and put new NVScripts into the root folder.
I just finished the 1st mission. Climbing all over the place is a challenge. The layout is well done :)
But there's a problem with the
hammerite priest. He's standing on the table, so it's difficult to get by.
Yandros on 27/1/2017 at 17:30
We did a half dozen things to try and prevent that. That table is actually outside of the pathfinding database so he shouldn't be able to even get to it, yet somehow he does sometimes (but never for me or Rob, so we could only guess at ways to prevent it).
Updating NVScript isn't really the answer. The message appears because we left NVDifficultyDebug set on the starting point, which uses NVDebug.osm, not NVScript.osm. So if you have that .osm in your folder you will get the message, but as I've said before you can just ignore it, it will do nothing unless you're playing in Dromed.
Cardia on 27/1/2017 at 17:50
i can't recover the stash and the maps, i've been everywhere, including the place where the two thieves wanted to caught me. any help?
Random_Taffer on 27/1/2017 at 17:52
If you look at your map, you'll notice there's a chamber which appears to have no doors to it in your apartment.
You're looking for a secret switch.