Nephentes on 4/2/2022 at 05:28
Very immersive and memorable campaign, I loved these missions! Thanks Random_Taffer!
Random_Taffer on 5/2/2022 at 22:05
Quote Posted by Nephentes
Very immersive and memorable campaign, I loved these missions! Thanks Random_Taffer!
Hey thanks! Glad you enjoyed it!
downwinder on 6/2/2022 at 04:01
one thing i wanted to mention about this mission that is amazing on swamp level in one part with a lake and a tree beast in area,there is a guy i at first though was a bug beast but if you sit back and watch him for a while he ends up dead wont spoil how,but you can grab the mask and use in temple and not be noticed by enemy's in there truly amazing also the fire in temple is 2 places to lit it to get fireballs to kill enemy's but here is a tip lit only top one and then sit back let them kill everything then water arrow the main flame spot and you can roam freely,i am sure there is a lot more thing in series but i highlighted 2 of them just in swamp mission 2
a true classic for sure
ShadowWulfe on 16/1/2024 at 05:45
Is there something else that is supposed to happen after blessing the bones? Are there more than 4?
Or do I have to load a save prior to that?
baeuchlein on 16/1/2024 at 17:23
After blessing the four groups of bones (from Sir Eldrins dead companions - four is the right number/amount of bone groups, yes), the vial that was once filled with some kind of holy water, taken from the entry room of Eldrin's tomb, should have no more water left, and one of your objectives (most likely one of two objectives both dealing with taking "Godbreaker") might be marked as completed although you have not yet received "Godbreaker" at this moment.
You should then return to Eldin's tomb, and once you walk into or through the entrance hall, Eldin should appear and talk to his ghostly comrades who also appear. They depart, and "Godbreaker" loses the blue light emerging from the sword. You can take it, then.
However, I once experienced a bug with this. When I entered the tomb's entry room, Eldrin did not appear. My notes do not clearly state whether his four ghostly knights were standing there, but he certainly was nowhere to be seen. I opened a savegame made at this point with DromEd and found out that "GoodEldin" (object ID=958) had not been teleported to where he should appear, but instead was completely inside a wall nearby. The conversation with his knights did not start, and the mission was broken. I edited the savegame with DromEd and moved GoodEldin (958) to the place among his knights where he should have appeared, and when loading that modified savegame, the conversation started and the mission progressed as it should be. Placing GoodEldin (958) on the stairs outside the tomb did the same. The Sir's position seems to be important for this. I have no idea why he did not teleport to the correct place, though.
Recommendation: Go to the tomb again and see whether the four knights and Sir Eldin have a last conversation until going to the Builder's Halls. If that works with your game, then you should be able to continue and finish the mission. If not, and if Sir Eldin does not appear when that should take place, then you could ask someone to see whether your last savegame can be fixed, or the author whether he can fix this problem in the mission. Reloading a save before blessing the last heap of the four groups of bones and doing that again might also work. AFAIK, it is not needed to reload a save from before blessing all four groups of bones.
Also, successfully blessing each of the four bone groups should have two immediate effects: The nearby "lantern ghost" should disappear with some sound, possibly a wailing sound, and then the ghost should disappear and only leave an empty small cage (of the lantern) behind. If that did not happen for all four groups of bones, something might have gone wrong even before the final conversation in the tomb. In that case, I'd recommend posting again here, describe what did work as it should and what did not, and hope that someone else can find out what went wrong.
ShadowWulfe on 17/1/2024 at 04:07
Thanks for the tip!
I think I may have irreparably messed up the scripting for the mission. I encountered some of the lantern ghosts and killed them with fire arrows, which I think prevented them from participating at the end.
I just used DarkHook to speed past everything and get back to that point... minus my mistake. It worked this time.