Volitions Advocate on 21/3/2011 at 07:12
Quote Posted by mothra
as long as it is not possible to have a multimonitorsetup with interlocking edges and no borders between screens I will continue to invest my money in a bigger screen instead of 3. It's amazing what you can do but that just hurts my eyes.
It's something you have to actually experience yourself to see how great it is. if you're watching from any other angle, it's difficult to watch.
Koki on 21/3/2011 at 07:30
Doesn't change the fact there's still two huge vertical black bars on your screen. Nothx
PigLick on 22/3/2011 at 01:02
Ok I have been playing this a little, its good, seems more challenging than the original on the same skill level and I love the improved draw distance and sharper textures. Getting a few odd sound glitches though, one annoying one in particular is when in the Ship there is a constant firing of a shotgun coming from somewhere, even during an emission. Anyone else encountered this?
Muzman on 27/3/2011 at 04:14
Quote Posted by PigLick
Ok I have been playing this a little, its good, seems more challenging than the original on the same skill level and I love the improved draw distance and sharper textures. Getting a few odd sound glitches though, one annoying one in particular is when in the Ship there is a constant firing of a shotgun coming from somewhere, even during an emission. Anyone else encountered this?
No, nothing like that. I assume it's obviously not a long firefight going on outside (I've heard guys firing away at some dog they can't actually hit).
I got a fairly bad one just now. When investigating the spooky cave I git a huge framerate hit. I thought it might be some effect to do with psi fields or something. But it stayed after the controller was dead. It was so bad you couldn't move without looking straight down at the ground. Then I thought maybe it was the sunset coming on and changed a few things. Still no luck. Then I tried sleeping until different parts of the day to see if that made any difference. Sadly no. Can't look up at all now. Even after saving and reloading, exiting the game etc (haven't tried a full restart yet).
It's very odd. The weather and so on is almost entirely Atmosfear isn't it? I was running that mod on the last partial playthrough and it was perfectly fine.
Ostriig on 6/4/2011 at 00:11
A bit of news posted up on Pavel's site, the "lite mode" release of CoP Complete is expected to hit fairly soon as part of version 1.0.1.
Quote:
(
http://artistpavel.blogspot.com/) Update April 05 2011:
The 1.0.1 version will have a choice of running the mod in Normal and Advanced mode. The Normal version is designed to stay within original game's hardware requirements and should run well on every system. The save files from current mod won't be compatible with Normal version, only with Advanced, so if you have problems with current version, I would recommend waiting for the update before investing a lot of time in it, expect release this week.
Ostriig on 12/4/2011 at 12:03
And it's out, Call of Pripyat 1.0.1 has been released. (
http://www.moddb.com/mods/call-of-pripyat-complete) Go get.
For those who've made some progress with version 1.0 and want to switch to version 1.0.1's less demanding "Normal" mode, here are Pavel's instructions:
Quote:
I'm reposting this info in case anyone missed it:
The former 1.0 is now called 1.0.1 Advanced, and the lighter version is called 1.0.1 Normal for those who have experienced the Out of Memory crashes with the first version of the mod.
Save files made with 1.0 are only compatible with Advanced version, because I took out the NPC Variation from the Normal version and your old saves will be looking for those missing NPC models.
In order to use the 1.0 saves with 1.0.1 Normal you would have to rename this file:
gamedata\configs\gameplay\
character_desc_general_off.xml
to
character_desc_general.xml
Koki on 12/4/2011 at 12:49
Nice, thanks for keeping us(me) updated.
Thirith on 13/4/2011 at 06:10
Here's hoping for some comparison shots between the two versions.
Saro on 14/4/2011 at 13:04
This sounds promising indeed...
I played Stalker:COP quite a lot when it came out and I already added a ton of mods back then, one of'em was the AtmosFear weather overhaul (which was great already back then)...
Since the there are no screenshots I can only suspect that the complete mod incorporates many well anticipated mods (as i' ve seen in the mod's "users' manual") into one package?
If so, great work!
I know I had quite some trouble getting all of the mods to work together properly.
If I suspect right, textures will be at least double the resolution compared to vanilla...
also considering difficulty: don't know whether the Complete Mod touches gameplay-effects but I know for sure there are mods that alter droprates/enemy HP/enemy perception/spawns to give the zone a more menacing feel to it. As far as I remember it worked almost too well since I was barely scraping by a whole in-game week struggling to have enough food and not die of starvation...
Have a good one,
Saro