Taffer36 on 16/11/2009 at 18:19
If the speed bothered you at all, try Search and Destroy first. It's a no-respawn gamemode, so everyone is generally much more careful about their actions. On the flip side, depending on the group of players you get, you could end up in a horrible campfest with claymores galore.
Are the grenades still as big a problem as they were in the last one? I am so happy that they fixed them in singleplayer, but I would assume that people still throw them STRAIGHT UP upon spawning to get easy, unavoidable kills.
Yeah, I'm a big fan of coop as well and this new resurgence that it's getting in gaming is great. I STILL don't get why the campaign itself couldn't have easily been made two-player as well, though.
Jason Moyer on 16/11/2009 at 20:49
Quote Posted by dethtoll
I used to think the same as you and in many cases I still do. But that doesn't stop TF2 from being glorious.
TF2 being constantly "impoved" by adding unnecessary complexity is what keeps it from being glorious. I miss the way the game played as shipped.
Mr.Duck on 16/11/2009 at 20:52
Quote Posted by poroshin
Yeah, but I think it's just a namesake. What COD retrospective?
Probably like Cid for the Final Fantasy series ;)
Well, a bit about it's history, found it on GameTrailers (forget the link, though :().
:)
C'mon, give MP a chance! :D
Minion21g on 16/11/2009 at 21:04
My god, that poor kid bought the ps3 version.
T-Smith on 16/11/2009 at 22:57
Quote Posted by Taffer36
Are the grenades still as big a problem as they were in the last one?
Nope. So far I haven't seen a 3-frag option. The physics for the grenades have also been altered, so they're harder to throw long distance and bounce/roll more.
The biggest improvement to stop grenade spam though, is making grenades an "equipment" piece. Sure, you can carry a frag grenade. Or instead you can carry a throwing knife, blast shield, tactical insertion, Semtex, C4, claymore, etc. As such, some people don't even carry frag grenades anymore.
Add to that the fact that martyrdom is now an optional death streak (you need to die four times in a row before you can use it once) and grenade spam/random explosion death has been fixed beautifully.
june gloom on 17/11/2009 at 01:39
Quote Posted by Jason Moyer
TF2 being constantly "impoved" by adding unnecessary complexity is what keeps it from being glorious. I miss the way the game played as shipped.
If you're complaining about the new weapons, who gives a shit? Sure, it took Valve a couple tries but they really don't change the balance in any meaningful way.
Jason Moyer on 17/11/2009 at 05:36
It's not about the game balance, it's about adding an unecessary layer of complexity. TF2 out of the box was beautiful because of the utter simplicity - hell, it even says that directly in the developer commentary. I never really understood why they felt they had to more maps and rewards for grinding/cheating. Each patch they've released since the Medic update has just blurred the differences between TF2 and every other shooter to me, and made me less and less interested in the game. The simplicity as released lent itself well to a focus on team strategy and meant that you could jump into the game and not have to spend 5 hours familiarizing yourself with the classes/maps. That was TF2's strength. Now it's hard for me to justify playing it instead of BF2 or Enemy Territory or something.
june gloom on 17/11/2009 at 17:09
:weird: