BEAR on 24/3/2009 at 17:54
Way to flop your ignorance right there on the table thief13x. Nobody needed to see that.
Sulphur on 24/3/2009 at 17:59
Hang on just a God-damn minute here - Playboy's declared that the vast majority of its issues are now free to view, and the ensuing discussion is about MICROSOFT SOFTWARE!!??
Holy flaccidity, Batman!
Anyway, getting this back on track... I've always lurved these since I was a kid. I chanced upon my dad's secret stash of magazines one day (locked away in a cupboard along with some unlabelled VHS tapes :erm:) and smuggled them away in the dead of the night to my room.
My dad seemed to have some sort of unholy fascination with Raquel Welch, it seems, but I could see why. She might be a withered prune now, but ooh did she stoke those fires in that fur bikini back then.
Thief13x on 24/3/2009 at 18:35
Quote Posted by BEAR
Way to flop your ignorance right there on the table thief13x. Nobody needed to see that.
Way to drop a turd in a perfectly good thread there BEAR, nobody needed to smell that
june gloom on 24/3/2009 at 19:03
shut up assholes and let's get back to the real point of this thread: batman's flaccidity
Ostriig on 24/3/2009 at 19:06
As much as I like the prospect of free porn "tasteful nude art", I don't think I can be bothered to install that Silverlolwhat just for this. I'll wait 'till someone rips this and sticks it up on torrents.
Ostriig on 24/3/2009 at 20:58
Thanks for that, Suplhur, I really lold. It brought me that ounce of joy that this motherfucking collision code I'm working on has been denying me for hours.
Sgt_BFG on 25/3/2009 at 15:49
What, porn? on the internet?
Sulphur on 25/3/2009 at 17:01
Quote Posted by Ostriig
Thanks for that, Suplhur, I really lold. It brought me that ounce of joy that this motherfucking collision code I'm working on has been denying me for hours.
You're welcome. I take it the collision code worked, then. :)
Ostriig on 25/3/2009 at 17:50
Eventually, yes, I managed to fix my screwup. I'd taken this negative collision algorithm from a simpler project and implemented it in the new one, but with all the haste I was accidentally passing the coordinates of the container object rather than those of the internal collision elements. The reason it took me so long to figure it out is because, incidentally, the coordinates of the container were the same with those of its first collision element, so in-game it looked like the first component of the collision array was working properly, when in fact they were all working but created overlapping at that same position.
Yeah, felt like getting that off my chest. :p