Bjossi on 12/2/2011 at 17:27
I just love staking baddies to walls and then shake golden nuggets out of them with the painkiller weapon.
Bakerman on 13/2/2011 at 00:34
Quote Posted by Volitions Advocate
Painkiller influenced a whole era of FPS games and that influence still continues today. The Stake gun, or whatever it was called.
I know, right? I pretty much bought FEAR because it had a stake gun. HL2 as well.
;P
gunsmoke on 13/2/2011 at 00:40
Damn, baker, you are an easy sell. :)
Koki on 13/2/2011 at 07:18
Quote Posted by Volitions Advocate
Painkiller influenced a whole era of FPS games and that influence still continues today.
Holy shit TTLG strikes again.
Volitions Advocate on 13/2/2011 at 08:16
Quote Posted by Koki
Holy shit TTLG strikes again.
You know I'm not exactly "in" around here, not that it stops me from sleeping at night, so I don't really understand what you're getting at.
But go ahead and prove me wrong. I'm currently playing through Fear 2 right now, the "hammerhead" is a clone of the stake gun, Dead Space 2 has the Javelin gun, and those are not the only examples.
Gameplay is king, and stabbing a guy in the face with a sharp telephone pole while sticking him to the wall behind him is fun enough to outright copy.
Koki on 13/2/2011 at 09:18
And that's influence for you? Having a gun that has a stupid physics gimmick of nailing people to the walls when they die.
Shit, that's one to go down in the history books. Painkiller: First Game With The Legendary Stake Gun Which Redefined FPS Gameplay Forever.
june gloom on 13/2/2011 at 09:18
Ignore Koki. He's apparently in Fucking Stupid mode today (not that he isn't every day but you know what I mean.)
Briareos H on 13/2/2011 at 09:47
What I remember of Painkiller is having a lot of fun with the weapons and killling mechanics inside vastly uneven levels. I think I had to drag myself at least three or four times to finish a boring level, only to see that the next one was actually good. It didn't help that the length was artificially increased with a stupid gold hunt - but then that's optional so I can't really complain.
Sort of a mixed bag really. Also it's kind of obvious that the weapons and especially the stake gun inspired many a game afterwards. That doesn't make Painkiller a roaring success either. From what I hear the official expansion was pretty dreadful, and that came from People Can Fly.
After seeing the videos, Bulletstorm should be a competent game that will very probably entertain me during the first hour. Whether there is some lasting appeal to either the setting or the mechanics, I'm more doubtful.
june gloom on 13/2/2011 at 10:04
You heard wrong. Battle Out Of Hell has some of my favourite gaming experiences ever. Dead City alone, ohhhh my god. Try finishing that map in 20 minutes like you're supposed to do for the card. It is an insane whirlwind of violence with zombies and demons everywhere and a giant robot spider chasing you all over the place.
And Leningrad was fantastic, too. Not to mention the Orphanage and the Carnival (which had some very memorable fight music.)
Overdose was godawful though, that's probably what you're thinking of.
Pemptus on 13/2/2011 at 10:09
The one thing that irked me about painkiller was the amount of time it took a soul to pop out of a body. It was like SECONDS. Totally broke the flow.