Koki on 21/1/2011 at 06:52
Quote Posted by Eldron
Worthless would mean that it doesn't work at all.
I am pretty sure it would mean
lack of value.
Bjossi on 21/1/2011 at 12:35
Quote Posted by nicked
It's worthless in that it makes no improvements to the end user's experience. No game is made better by having GFWL.
Neutral experience is the best thing one can hope to squeeze out of it. Maybe after those excruciatingly irritating 2 hours of setting it up initially I got a chance to not having to battle it like an enemy but ignore it as something pointless that simply exists.
gunsmoke on 21/1/2011 at 13:11
Quote Posted by Koki
It IS worthless. You're just willing to put up with it. That doesn't make it any less worthless.
You are worthless and I willing to put up with you.
I dunno what to tell you, but you all are the first people to bitch about it in my experience. My mp friends have never said anything, it never took 2 hours to install and get working.
Yeah, I would obviously prefer it be gone, but it is minimally intrusive. I think Gamespy and UBISOFT's MP solutions are horrid. Goddamn that Rainbow Six Vegas 2 MP is a pain in the ass. Have to disconnect my router and hook and ethernet straight to the PC. I would be even more pissed if I was reliant on Wi-Fi and physically couldn't get an ethernet cable to my PC.
Bjossi on 21/1/2011 at 13:41
Quote Posted by gunsmoke
I dunno what to tell you, but you all are the first people to bitch about it in my experience.
Funny, you are the first one to actually say something positive about it in my experience.
And that is actually not an exaggeration.
Briareos H on 21/1/2011 at 14:00
ditto, it is pretty much universally despised for bringing nothing to the player. Its existence makes sense in the streamlined Vista/Xbox Live "experience" logic, solely aiming at providing controlled and integrated content while issuing consumer statistics feedback - but at the end of the day it's just a pile of useless .net junk on top of a game which doesn't need it, consuming resource and requiring the creation of an account. In addition, the store front aspect of it is highly redundant with better alternatives such as steam.
Pretty worthless if you ask me.
Anyway. Bulletstorm. Yes.
Judith on 25/1/2011 at 20:16
As you probably know, the demo is already on XBL. And it only confirmed my initial indifference towards the game. Nice graphics and such, but gameplay-wise all those tricks are old and derivative. It's like Darksiders of the FPS genre.
Sulphur on 25/1/2011 at 20:49
You mean it feels designed-by-committee and uses its inspirations almost to the point of 'rip-off old mechanics and slap on a new coat of paint'? How so? It looks like a normal OTT arcade-fest like Serious Sam or Painkiller, and those were almost the same as each other themselves.
Judith on 25/1/2011 at 21:50
It's not almost a rip-off, it is a rip-off :) I don't know, maybe Painkiller and Serious Sam were released in proper periods of time, when there was a sort of demand for them. At least I know I enjoyed Painkiller. But now, when we have such saturation in shooters department? There's absolutely nothing fresh, original or even refreshing in this one. It's like mixing e.g. Borderlands style shooter with a few other things, except you aim to get as many points as possible instead of XP. And I played helluva lot of Borderlands last year. I guess Bulletstorm may be fun if you don't try to keep up with major games every year, which is not my case.
ZylonBane on 25/1/2011 at 22:00
It's simple really:
Serious Sam was laughing WITH you.
Bulletstorm is laughing AT you.
Sulphur on 25/1/2011 at 22:08
As far as the game's obnoxious personality goes, I think we can attribute that to the fact that Poland nurtures people like Koki. You deal with both the same way: roll your eyes and ignore them unless they say something relevant.
@Judith: We've always been saturated with shooters. It's been the case since Doom.
I don't know why you'd expect originality from Bulletstorm, though. That was never ever featured as a selling point in any trailer or article so far. And the Borderlands comparison doesn't belong here, really; Borderlands was a first-person Diablo cross-genre RPG-FPS -- Bulletstorm has none of those pretensions. The only thing they have in common is big floating numbers, and that's not even relevant as a mechanic. It's merely a visual thing.
The only thing that Bulletstorm needs to be is fun. Just like Painkiller and Serious Sam -- you know, two of the most unoriginal yet fun arcade shooters ever made.