Forje on 26/2/2005 at 23:32
A question for those that are experienced with this editor and are familiar with the "Building Principles" document, as well as GayleSaver's subsequent "Stepwise Refinement", of dromed:
So, do the ideas presented in these documents still apply, if even only generally, to building in the new editor?
Gingerbread Man on 26/2/2005 at 23:35
Generally speaking, good design principles and workflow techniques apply to everything... including things far outside the realms of game design ;)
Forje on 27/2/2005 at 00:04
Quote Posted by Gingerbread Man
Generally speaking, good design principles and workflow techniques apply to everything... including things far outside the realms of game design ;)
Ayep, this is true :thumb: I just wasn't sure how specific those docs were towards building Thief levels or if they were just general game design ideas revamped for dromed. That and I like to have a plan of action before I really get started on a project. I've just been piddling around so far, getting accustomed to the interface, meshes, poking around in the original maps and such, but the screenies people are starting to put up already are getting me motivated to actually build something in this new toy :)