june gloom on 1/2/2014 at 01:31
Quote Posted by Brother Inquisitor
And now you'll loose 40 bucks on a 1.5 out of 10 game. Some things never change. Only this time you won't be able to use your young age as an excuse.
Man, if you're seriously putting a game that isn't even out yet on the same level as stuff like Big Rigs Over The Road Racing you need to step back a bit.
SubJeff on 1/2/2014 at 08:14
Look who you're talking to bro.
Do you really expect a reasoned argument?
Brother Inquisitor on 1/2/2014 at 23:26
You seriously expect reason in this thread? All I see is a bunch of "I'll buy it, full price, fully expecting it to be mediocre at best." Lower your standards just enough to delude yourself into enbracing a subpar product. Where's the reason in that?
SubJeff on 1/2/2014 at 23:43
Because I just want to see how it turned out.
june gloom on 2/2/2014 at 01:46
Quote Posted by Brother Inquisitor
You seriously expect reason in this thread? All I see is a bunch of "I'll buy it, full price, fully expecting it to be mediocre at best." Lower your standards just enough to delude yourself into enbracing a subpar product. Where's the reason in that?
That doesn't jibe with your claim that it's OH MY GOD 1.5/10 when it's not even out yet. You're saying it's mediocre, but you also said it's a 1.5. Which is it? Mediocre suggests a 5 or 6, possibly 8 if we're using the standard where 1 through 5 don't exist.
And anyway your definitive claim that it will be a 1.5 when it's not even out yet isn't any more reasonable than what you're talking about. I'm not expecting great shakes, but to put it on the level of Big Rigs Over The Road Racing, or Ride To Hell: Retribution, or some other breathtakingly-incompetent shovelware game speaks to the typical entitled gamer attitude. Grow up, step back, and ask yourself, on a purely objective basis: does Thief 4
really compare to these games, or does it meet an
objective standard of basic quality regardless of whether it's actually fun for you? Because I suspect it's at least made by professional people who know what they're doing, regardless of their pedigree, with at least a standard level of QA, regardless of design decisions you may not agree with. Those design decisions you don't agree with should not dump it in the "worst games ever" box, otherwise you might as well be (
http://www.youtube.com/watch?v=YGTve7iBm10) this guy.
jtbalogh on 2/2/2014 at 03:12
Are those contextual jumping/mantling errors in assassins creed really jumping without a player's intention?
Quote Posted by Brethren
(
http://www.htxt.co.za/2014/02/01/hands-thief/) Hands-On with Thief (from htxt.africa)I think the toughest thing to swallow about the new game will be the exclusion of free jumping. You really have to shake your head at all the devs who've been saying all along "but you can jump wherever and whenever you need to!" and then you read an excerpt like the one above (and several other similar ones) and realize it's pretty much all BS.
Quote Posted by ThePhotoshop
That right there is absolutely my biggest problem with the game, too.
Contextual jumping/mantling in thief might be fixed by just not jumping; the opposite effect without player's intention?
Shinrazero on 2/2/2014 at 08:33
Quote Posted by King No One
...the customisation options alone are to be celebrated.
Yeah, a lot of people really like all the customization options but i think it shows how far the game is distanced from being a true successor to Thief. This game is aiming to make everyone happy, even those who aren't interested in a stealth game. I think in the end no one is going to be truly satisfied. Side note, I hear that Romano can be toggled off?
Hilarious :joke:
SubJeff on 2/2/2014 at 08:50
Yeah, I think an enormous amount of planning and effort would need to go into a game to really make it appeal to everyone.
It's still something that should be aimed for and no matter how this turns out (badly is my guess from the info we have now) it looks like it could be a pioneer for difficultly setting smorgasbords.
Shinrazero on 2/2/2014 at 09:00
Could be, games are not nearly as challenging as they used to be.
Platinumoxicity on 2/2/2014 at 10:24
Quote Posted by Shinrazero
Could be, games are not nearly as challenging as they used to be.
I just played Splinter Cell Blacklist because it's on sale and therefore I want to find out whether it's worth the 15$. And I'm noticing that it's pretty hard. And I don't mean "complex" type of hard. I mean "Stealth was an afterthought" type of hard. The stealth gameplay doesn't seem like it was in the previous SC games. It seems more like the game expects most players to play in a rather aggressive fashion. Or maybe it's just the tutorial mission. Which by the way isn't nearly as horrible as the forced tutorial in Conviction. I'll play the next real mission in the game and then decide whether I'm going to buy it or not. The contextual controls are not terrible, though I have already run into a few instances of
"character accidentally doing an action completely unrelated to intended one" -But the one thing I have to give Ubisoft credit for, (not give them shit for) is that there is
no Mouse Acceleration. How do we go from Assassin's Creed being super-determined to add that to deliberately make the PC version of the games inferior, to Splinter Cell not even having the option to turn that feature on? It's amazing. Maybe they became reasonable and realized that paying programmers money to make a product worse might not be the best solution.
"Mark and Execute" can be forgotten completely, because I can actually aim and shoot this time.
The original Thief games were challenging because you needed to stay undetected while exploring very thouroughly, in order to find the information you need to finish the mission. In modern games the challenge comes from obstacles laid directly between you and the blue arrow pointing at the goal. In old, non-linear games, the challenge is laid out into a large area, and there are many more approaches. In new, more linear games, the challenge is concentrated into small areas that all players need to go though in a very narrow selection of different ways.