Psych0sis on 4/5/2019 at 04:13
I always draw the layout of my mansions/important buildings before I start carving rooms and hallways inside of them. Properly size these things and plan things out.
Good luck!
mcmike1489 on 4/5/2019 at 04:18
That's a great idea. It could make building easier that way without trying to spend hours and hours trying to figure out how to make something look awesome. I forgot to ask this question on the last post, how do I get the viewport background image feature of New Dark to work? I Googled it on the web and there's nothing posted on the TTLG site about it.
Jax64 on 4/5/2019 at 06:15
Information about those commands is included with the NewDark documention, specifically in the file "new_commands.txt".
Code:
set_bg_image : set viewport BG image (d3d disp provider)
reset_bg_images : reset viewport BG image settings (d3d disp provider)
show_bg_images : globally enabled/disable drawing of viewport BG images, -1 toggles (d3d disp provider)
mcmike1489 on 4/5/2019 at 06:25
Cool, I found the code in the txt file. Now how do I enable it if it's already uncommented?
Jax64 on 4/5/2019 at 16:51
These aren't launch arguments like what is seen in cam_ext.cfg, these are DromEd commands, which need to be entered in the DromEd command box.
mcmike1489 on 4/5/2019 at 17:35
Thanks, glad to know. I'll try this out.
R Soul on 4/5/2019 at 17:55
There could be semi-secret passages for the servants to directly get to parts of the house without getting in the way of the owners. From the servants' side they'd be obvious. From the owners' side they'd be subtle (but not completely invisible like in Casing/Masks).
A secret room could be hinted at by 4 windows with distinctive shapes, e.g. arched, being visible from the outside but only 3 being visible from the inside.
mcmike1489 on 4/5/2019 at 18:01
Cool, well once I'm done building and finalizing my mansion/estate mission. I'll work on the AI after I get everything I want in my level looking good.