Stingm on 25/8/2005 at 16:12
Wow, I can stack 10 at a time, but not that many. if you figure it out, let me know.
Sting
Stingm on 25/8/2005 at 16:13
LOL, thanks for the tip.
Sting
Wintermute on 25/8/2005 at 17:04
Arx PC v1.17
Guess what I found?
...
...
...
Yep, that's right, another bug! Another one to do with conversations. Just bear with me, this may be difficult to understand (it's certainly difficult enough thinking of how to phrase this).
Ok, for this to be easier on all involved, I'm going to define the following two terms;
Light Conversation - Where you are talking to an NPC, but you still retain the ability to walk away, attack, interact with items, etc.
Heavy Conversation - Where you are 'stuck' in conversation with an NPC. Example: Fake 16:9, can't do anything until you either press escape, or the conversation ends.
Now that all that is out of the way;
When you have engaged in light conversation with an NPC, the conversation is still happening (meaning the NPC is still talking to you), and they have a heavy conversation scripted for the next time you converse, if you click on them once again, you may sometimes encounter a rather strange bug. I have only tested this with Grue (spl?). He started talking to me about how to make a mould, and I couldn't be bothered listening, so I gave him the present that he wanted. The light conversation ended, but when the heavy conversation began, it was the wrong audio. It went to the cut-scene, and began playing the conversation you hear when being asked for the gem dealers papers. No animation was happening at this time, so it eveidently froze everything except the audio.
Blah, if that makes NO sense at all, I won't be suprised. For some reason, this bug is quite hard to explain.
I have only tried this Grue, but it may work with other NPC's. Also, it doesn't do it every time, I only managed to get this to happen once in about every 50 tries (yes, I tried it enough times to get an average...)
I guess just don't be impatient. Wait for NPC's to stop talking before trying to have another conversation with them.
Not a huge bug, but it could be annoying if your last save point was a while back.
Wintermute on 25/8/2005 at 18:18
Hmm, dont think you should be able to pick items up through solid objects....
(
http://members.iinet.net.au/~greystroke/Arx/Capture_08262005_000525.JPG) ooh, a skull... Apparently....
Unfortunately, this little idea doesn't work for Poxselis's tomb, as the helmet doesn't appear in the bow until the puzzle is solved. Damned scripting...! *shakes fist* Plus, I'm failrly sure it's the actuall removal of the helmet that sets off the Lichs'.
I'll keep looking for other places.
Stingm on 26/8/2005 at 15:44
Average of 50 tries? man you spent too much time on this one. LOL!
Sting
Wintermute on 26/8/2005 at 15:46
I have nothing better to do
Stingm on 26/8/2005 at 15:52
Cool, can not wait to see more.
Sting
Wintermute on 26/8/2005 at 15:53
Got another one coming hopefully pretty soon. Just working out the last couple of small details.
Nevermind, I've just posted the new one!!
Stingm on 26/8/2005 at 16:01
Cool!
Sting