Weasel on 6/3/2005 at 16:27
Quote Posted by bukary
But the question remains: is there anyone who can resize brush with Brush>Scale command in T3Ed?
My rescale dialog box was empty like yours. When I tried to use the mouse to rescale, the brush was very unresponsive to mouse movement (it would not move for a while and then jerk really far). I'm betting it's like that for everyone.
Quote Posted by Kircaldy
Change grid size to 1, solves the problem.
That might solve the problem, but it would also make it very difficult to line up brushes afterwards. And if brushes aren't lined up properly the BSP won't build correctly (my BSP would do crazy things like turn inside-out). If you stop using rescale and switch to Vertex editing, everything gets a lot easier.
Quote Posted by mol
Right. There's a 'DrawScale' property under 'Render' in the Static Mesh actor properties tree, or if it's missing, it can be added. Of course, it only scales in three dimensions, and x/y/z cannot be specified individually. The same property can be added to BSP brushes.
For static meshes, this makes the object look bigger without making its actual size (collision hull) any bigger. If it works the same way with brushes, it would definitely not be a good idea.
mol on 6/3/2005 at 17:38
Quote Posted by Weasel
For static meshes, this makes the object look bigger without making its actual size (collision hull) any bigger. If it works the same way with brushes, it would definitely not be a good idea.
True. The DrawScale property can be used where the collision hull isn't an issue, though, so it's not entirely useless. I guess vertex editing is the way to go, as David said.
And to answer Bukary's original question, I also get a blank Brush Scaling dialog. :erg:
Krypt on 6/3/2005 at 18:20
I would very highly reccomend NOT using DrawScale on BSP brushes. I don't even know what would happen if you did that, but I'm certain it wouldn't be good. Just use vertex editing and brush clipping. They're much easier to use once you get the hang of them and your brushes will stay on the grid. Those are the tools we used to build all of our BSP at ISA.
mol on 6/3/2005 at 18:43
I guess that pretty much settles it, then. Thanks, Krypt.