baeuchlein on 29/4/2024 at 23:39
These last reported problems "smell" like some problems with scripts, which seem to be very common with this campaign, especially in recent years. So far, no definite bugfix has been found. A fix for a general script-related problem has been in the works, but so far has not been tested well. I am afraid there will not be any solution to this problem in the near future. Sorry.
Azaran on 29/4/2024 at 23:43
Quote Posted by baeuchlein
These last reported problems "smell" like some problems with scripts, which seem to be very common with this campaign, especially in recent years. So far, no definite bugfix has been found. A fix for a general script-related problem has been in the works, but so far has not been tested well. I am afraid there will not be any solution to this problem in the near future. Sorry.
Shame :(
Polsius on 17/3/2025 at 23:10
nevermind
shict-ctrl-alt-end ftw
Stefan B. on 21/5/2025 at 00:53
Quote Posted by Wallaby
Actually, I checked my
cam_mod.ini. and changed the line from
;uber_mod_path mods\UpToDateOSMs+MyGemMod to
uber_mod_path .\OSM, sorry if I didn't update you earlier but I wanted to check if it was alright, and apparently, you nailed the problem, infact I was able to conclude both Arkford and Tempest Isle without any problem at all. I really want to tank you very much for the help you have given to me @baeuchlein @fortuni @R Soul. This is a beautiful community.
This helped me a lot, thank you all!
I had the same entry as Wallaby - maybe it's the Steam version (used the newest TFix from ModDB) - and the infamous entry scene with the hammer was missing. After changing the uber_mod_path, the new scripts are now properly loading.
Here is hoping that this bump might help some other people wanting to enjoy this fabulous set of missions.
Plumph on 1/6/2025 at 11:11
Hoping someone can advise regarding a problem I'm having.
I'm playing Eshaktaar's missions and have completed Keyhunt & Ominous Bequest. I'm now playing Broken Triad.
At some point in the game, I could no longer read readables on the wall (the first I noticed was "Cloakroom" not showing).
At first, messages were viewable but then stopped (which is why I knew that the wall plate had earlier read "Cloakroom").
Books or other items on desks are readable when right-clicked.
Items such as notices on the wall regarding the musical input device were visible but no longer are. The museum exhibit plates can't be read.
I have restarted and the above items are no longer viewable even in a new game. I have loaded earlier saves but I make so many saves that even the earliest one behaves in the same way.
Is there something simple that I have accidentally clicked to change the way items are viewed? I've looked through settings but couldn't see anything obvious. I even reloaded Keyhunt and all items in that mission are still viewable.
Any help would be appreciated.
Plumph on 2/6/2025 at 07:02
I reply to my own query, after getting stuck by the woodchipper unable to read the plate, I uninstalled and re-installed the game.
Readables are now working.
FKenFord on 2/6/2025 at 20:25
Interesting behavior, which I saw as well... though I couldn't swear that I *ever* saw the readables to begin with.
Wonder if this is related to (or at least another clue about) the inability of some (including me) to complete the first mission (whether via normal playthrough or Ctrl+Shift+Alt+End).
FWIW, @baeuchlein, I was indeed using NewDarkLoader, but switched to fmsel with no success.
I know there's no active effort to track the "unable-to-finish" bug down ATM, but any/every bit of info could be useful. -shrug-
Plus, I *really* want to play the next mission. ;)
downwinder on 3/6/2025 at 00:14
most missions let you ctrl/alt/shift/end to skip mission unless they are not wanting you to skip
looking at you gort and zontik, but i will be honest i love that as it forces me to get good enough to beat the mission :)
baeuchlein on 3/6/2025 at 00:38
Concerning Plumph's problems: Looking at the first mission in DromEd2 strongly suggests that NVScript has failed to work. Scripts again... but I still don't get why this happens.-scratches head-
Plumph on 3/6/2025 at 07:18
I'm back to head scratching again as, although I can now read plates on walls etc, the flower card does nothing.
I don't like to look through the mission threads as quite often a couple of problems are lumped together and give me hints that I'd rather not see but on this occasion, I did. I swapped NVScript.osm (which in the archive I had was dated April 2008) to one dated August 2024, I changed this in both the archive folder for the mission and the Thief 2 folder. However, it made no difference - clicking on the flower card still does nothing.