Unna Oertdottir on 7/12/2017 at 15:14
Download this
(
http://www.mediafire.com/file/429s0fxwddbp2tr/T2-Scripts_Bundle1.1.zip)
Delete old scripts (NVScript.osm, tnhscript.osm, script.osm, gen.osm) in the T2 root folder and in the FM folder (if you use FMsel or NewDarkloader)
Put the scripts (NVScript.osm, tnhscript.osm, script.osm, gen.osm) into the T2 root folder.
maga on 7/12/2017 at 16:47
Thank you so very much, Unna!!!! It did work!!!! Thanks a lot!!!!!
maga on 7/12/2017 at 17:49
Where do I find the sacred hammer???
Found it!!!!
downwinder on 9/12/2017 at 06:48
replaying mission 1 and having an issue went back to the apartment and keeper leonard starts to talk to me,but get to the proof and stop talking,no stuff appears on table to continue mission,i am playing on fmsel,i might try darkloader to see if its the same
i have a save from before i enter apartment but same result each time,every went to place hammer and came back to see if that would do anything but nope
just read posts above getting scripts to replace
maga on 9/12/2017 at 07:01
Downwinder, try doing what Unna suggested, it worked for me!!!!
Stingm on 9/12/2017 at 16:35
You both might want to start over from the beginning or at least replay the very beginning. With the scripts not working you missed a big surprise at the start as you go outside for the first time.
downwinder on 9/12/2017 at 23:35
yes i fixed it and stayed up almost all night to play both missions again,they are great,i should have known something was wrong right away
this was not my first time playing this,and yes i noticed that was missing before i replaces the one file needed,there is also other things missing i noticed before i patched it,water arrow to name in blood don't dissapear,you can frob the gate itself to open it to get into graveyard area asap
i knew something was up but mission still worked up untill the point we all posted about :P
thank you all for the help before i even knew i needed it :P
also my new fav poster in mission 1 is the caves poster
Galaer on 13/3/2018 at 07:29
Hey there. I have installed new scripts and past mission 1. But I have a problem in Mission 2.
I opened Jackal Gate and summon the spirit, but he after casting a spell nothing happens. Bridge doesn't raise. I can summon a spirit many times but nothing works.
I'm stuck. Help.
EDIT: OK, so I know what happened. Yesterday I installed scripts and game worked. But today for some reason scripts stopped working. I tried to reinstall scripts but nothing happened. Anyone, help.
EDIT 2: Nevermind. It's working correctly once again. I just needed to put the scripts into Broken Triad folder inside FM folder. Why it worked previously, I have no idea. Well, I apologize for making this trash post.
GUFF on 15/3/2018 at 21:38
Quote Posted by Galaer
Hey there. I have installed new scripts and past mission 1. But I have a problem in Mission 2.
I opened Jackal Gate and summon the spirit, but he after casting a spell nothing happens. Bridge doesn't raise. I can summon a spirit many times but nothing works.I'm stuck. Help.
EDIT: OK, so I know what happened. Yesterday I installed scripts and game worked. But today for some reason scripts stopped working. I tried to reinstall scripts but nothing happened. Anyone, help.
EDIT 2: Nevermind. It's working correctly once again. I just needed to put the scripts into Broken Triad folder inside FM folder. Why it worked previously, I have no idea. Well, I apologize for making this trash post.
This has to do with priorities in loading. NewDark will use resources in the mission directory before it will use the base resources from the game directory itself. I guess someone should upload an updated version of the archive for this mission and make sure it has the most up-to-date working script files in it. The priority is cam_mod.ini's uber_mod_path variable has the highest priority, the fan mission resources are 2nd highest, the mod_path variable in cam_mod.ini 3rd highest, and then the base resources the lowest.
baeuchlein on 20/3/2018 at 09:31
Quote Posted by GUFF
This has to do with priorities in loading. [...]cam_mod.ini's uber_mod_path variable has the highest priority, the fan mission resources are 2nd highest, the mod_path variable in cam_mod.ini 3rd highest, and then the base resources the lowest.
What about placing the newest scripts in a path which is then put into
cam_mod.ini's
uber_mod_path entry? This should ensure that these scripts always override any older scripts present in any mission.
On the other hand, what would happen in this case if one replaced scripts with newer ones and then plays using saved games made with the older scripts?