Queue on 1/6/2008 at 01:14
Hey, pav, give me back that bottle! *twitching*
Draigcoch on 1/6/2008 at 01:40
Ok Silenced all the opposition but cannot swap the statue without setting off all the alarms. Any clues to the "Close Encounters" musical puzzle?.
Enjoying the mission - is there really two parts to it - presumably part 2 following conclusion of part 1?
Wish I could produce something as good as this! Oh Well!:erm:
Nightwalker on 1/6/2008 at 01:42
Congratulations on the release of the mission pack, Eskhaktaar!
Draigcoch Have you been to the Museum Director's house? You'll find a clue to the musical puzzle there, if you look around carefully.
Yes, there are 2 missions in the pack, each truly outstanding.
xaussienanny on 1/6/2008 at 02:11
Yippee, cant wait to start playing. We are such a lucky taffers. Am now going to bury my head in my freshly download fm and may come up for air in a day or two.
Thanks heaps, :cheeky:
Outlooker on 1/6/2008 at 02:36
How can I reach that lever in the museum right above that big round symbol in the room thats behind/ in front of the balcony ?
I can't see any chance to reach that lever in any way...
PLEASE, SOMEONE ! I know it can be done, but I'm absolutely clueless :sweat:
Such a great mission and that damn lever up there makes me stuck !
Yandros on 1/6/2008 at 02:56
Outlooker: You need to explore the tombs in the sewers a little more carefully. There's a really awesomely cool side quest which may help you with that lever. However, figuring out how to frob the lever is completely optional, so if you're otherwise stuck it's time to ask another question...
Spiders on 1/6/2008 at 02:59
Brilliant, Eshaktaar! You deserve three BIG cheers (one for each year you've spent forging away at this) and a truly monumental pat on the back. We've all been waiting for this one.
EDIT: I should have said FOUR pats on the back. Good gracious!
canetoad on 1/6/2008 at 03:07
Need a nudge:
Sacrificial dagger from the museum? I'm yet to do anything about the maintenance system as I have no punch card.
Nameless Voice on 1/6/2008 at 03:08
canetoad: You're on the right track. There was a clue in the museum director's office telling you about the punchcards. It's a carryable document so you should still have it on you.
Yandros on 1/6/2008 at 03:15
However, that clue won't allow you to get to the punchcard unless you've already gotten the green skeleton key from the locksmith's shop as well.