SlyFoxx on 9/6/2008 at 14:54
I've just got to comment....
[spoiler]I liked how Esh showed restraint with the various AI especially in part two. It would have been easy to go overboard with too many baddies impeading progress. The mission was (to me at least) a great puzzle to be solved. It was nice that the missions concentrated on that aspect and left off the "how the heck do I get through here?" on top of it all.
That kind of thing worked well for Midnight I Murkbell (Purah) since it was a Night of the Living Dead deal.
I've played it twice and am still missing about 6-7 secrets between to two parts. A replay in a few months in certainly in order.[/spoiler]
:sly:
Eshaktaar on 10/6/2008 at 09:18
Quote Posted by pavlovscat
Eshaktaar,
Hubby finished playing both missions and asked me to tell you that he thinks you should be getting paid for work of this quality.
Thanks! I will get paid soon for doing something in that vein. :D
Quote Posted by SlyFoxx
I've just got to comment....
[spoiler]I liked how Esh showed restraint with the various AI especially in part two. It would have been easy to go overboard with too many baddies impeading progress.[/spoiler]
[SPOILER]Indeed, the enemies in the second mission are no stronger than your average haunt. I figured the mission was challenging enough without AIs that can mow the player down within a matter of seconds.[/SPOILER]Thank you for your comments everyone, they are much appreciated!
KellyG on 10/6/2008 at 09:56
Okay, I'm stuck. Wandered around town, unable to get in most places, door to weapons shopped jammed, casino door unpickable etc, found key to open sewer hatch, went down, found way to flood the room, got into a tomb...and can't find a way out. Also can't go back from this point.
Help needed, thanks
KellyG
phil237 on 10/6/2008 at 10:05
KellyG : into the tomb, go to the room where there is a non-frobbable door find something to frob in that room. For the casino's door : look up.
There is another door to the weapon shop, yu can't use the jammed one.
KellyG on 10/6/2008 at 10:59
:confused: No clues just a straight answer "push great big noticeable leaver" or something please, - have wandered about trying to find something to push for past half hour.
KellyG
Sticky Fingers on 10/6/2008 at 11:18
KellyG: keep going in one direction (sorry, can't remember compass direction) until you reach a room with a couple of statues & no way to go further - push great big noticeable lever - back track to a sarcophagus that's in your path - look up.
Hope I've got it right this time...
KellyG on 10/6/2008 at 11:25
Statues? Lever? Im in defnitely in a different spot. Opened sewer and went down. Opened grates, went through and flooded the chamber. Floodwater took me up to another door but blocked the way back. Entered a partially flooded room, with a broken floor. Went down through broken floor and up into a catacomb. Catacomb leads past a few coffins to a room with a little altar with a place for a golden hammer, which I don't have. Can't find any way to exit this area. There are a massive pair of frobbable doors, which are unpickable and I don't have a key. Any way out of here, please?
KellyG
Eshaktaar on 10/6/2008 at 11:28
There is a hole in the ceiling near an overturned coffin. Mantle up there.
KellyG on 10/6/2008 at 11:30
Never mind, found it. Serves me right for trying to play Thief, cook dinner, and get the four year old into bed. Brain goes to muuuuush. Thank you all.
WildWilbur on 10/6/2008 at 12:07
Quote Posted by Nameless Voice
WildWillber: You're too late. That secret cannot be reached after
drinking the potion.
If you weren't too late, then you'd find the
bellows in a house near the locksmith.
Ah, ok, thank you! So to not miss that one when I replay the mission sometimes, do you mean the
house with the weird haired lady?
I'm now in mission two and it´s just WOW. What a great mission pack - absolut outstanding! :thumb: