norbik on 12/9/2005 at 20:09
I can´t get new sound schema to briefing. I created new actors - entry and exit level with new sound schema. New sound plays in debriefing, but in briefing not. I don´t know why.
When i get original schema in entrylevel actor, it plays.
Ziemanskye on 13/9/2005 at 11:13
The briefing is set up how?
If it goes through the entry map method, then then you the schema isn't part of the level, and I'm not sure where it needs to go to make sure it can find it.
norbik on 13/9/2005 at 18:41
I created new actors EnterMissionInfo and ExitMissionInfo and added new custom schema to EntermissionBriefingVoice and ExitMissionDebriefingVOSschemaName (the same schema). This actors i added to the entry.unr and mymission.unr ...
Custom sound playes in debriefing but not in briefing. Others works good, including custom handdrawnmap.
Crispy on 14/9/2005 at 06:53
Have you set up the briefing on entry.unr or mymission.unr? Whichever one you've done, try the other one. Just in case. :)
norbik on 14/9/2005 at 21:38
First i was set up entry.unr and briefing was no sound, next mymission.unr - no sound and next both - no sound. I´m really distressed. I made every like EnterMissionInfoInn, except handdrawnmap and voiceschema.
Crispy on 16/9/2005 at 12:19
Have you tried using a built-in schema? (And/or using the debriefing schema in place of the briefing schema, since you know it works.) It might help if you can isolate the problem by figuring out whether it's the schema that's bugged or the setup of the mission entry.
Dunno, just throwing out random ideas. I haven't touched custom schemas at all.
norbik on 16/9/2005 at 14:38
I´m using the same schema in briefing and debriefing. In debriefing same schema plays but in briefing no. Original shema plays.
And also, I think briefing schema in entry.unr should be playing after click on "new game" and briefing schema in mymission.unr should be playing in pause (if it sets) or after restart. Isn´t it?