FenPhoenix on 16/2/2022 at 22:49
But yeah, the concept is funny.
But this all reminds me...
Possibly irrelevant rant:
Boy I really hate the inexplicable modern trend of not having multiple manual save ability in games. Just auto saves wherever it feels like it, and then it probably puts an extremely hard to see "saving" icon in the corner somewhere that you never notice, so you never know if you're safe to quit the game and you can't save manually to make sure either. And if you mis-press a button and skip a scene, then screw you, you can't reload the area and see it again. You have to restart the entire 100 hour game all over again, which you won't do, so you just go look it up on YouTube, and then why did you buy the game if you're just going to go look it up on YouTube. And then if you're a speedrunner you can't practice sections either. Except you can, because you can go find the save folder and copy files in and out of it all the time in order to get what is essentially multiple manual saves just like you had in the old days. Except it's a massive pain and you have to restart the game every time too. So basically, a game without multiple manual saves is actually a game with multiple manual saves except they're a complete pain in the ass to access. Pointlessly.
Honestly it's like if there was a trend to just remove the steering wheel from cars and everyone just did it just because it's "modern", and if you try to point out the extremely obvious fact that a car not having a steering wheel makes it 1000 times worse, you're just ignored or told to get with the times or something.
Not to mention that multiple manual saves is like THE most basic courtesy feature for players ever, this used to be known for decades, and the lack of which should be the very first thing a playtester would EVER notice and IMMEDIATELY point out, so either playtesters are insane or devs are just ignoring them in which case why don't they just save money and not use playtesters at all if they're going to be that way.
end rant
Cigam on 17/2/2022 at 04:07
FenPhoenix, I know the feeling. I remember playing BioShock Infinite and wishing that it would at least play a sound when it auto-saved. As the only notification was some easily missed tiny bit of text that appeared for a second in the corner (IIRC). I remember playing long past the point of wanting to take a break, and trying to keep an eagle-eye out for the notification while playing.
Just an easy way to make a game harder I guess.
Bucky Seifert on 25/2/2022 at 08:50
What I would like is to have a cooldown on quick saving, like in select-able 5 minute intervals. So it prevents me from instinctively quick saving every time I see a guard.
Esme on 28/2/2022 at 16:05
Quote Posted by Bucky Seifert
What I would like is to have a cooldown on quick saving, like in select-able 5 minute intervals. So it prevents me from instinctively quick saving every time I see a guard.
Unbind the quicksave key
Edit the user.bnd & default.bnd files search for lines with "save_mission" on them & put a ; at the start of the line
That way you can only save by going back to the load screen, the extra faff should prevent you from instinctively saving when you see a guard
Then when you've successfully weaned yourself out of using quicksave you can uncomment the key bindings
takeiteasy on 5/3/2022 at 20:52
Bioshock (which is like a decade old at this point) was a game with checkpoints because it was a console game that was released on PC, just like Doom 3 was a checkpoint save game. Quicksaving isn't something you do on FPS games on consoles and there are semi-legitimate reasons for not having it, mostly that it is contrary to the vignette style of COD/Far Cry where it breaks the narrative flow or won't work with always on subscription things like xbox live. Notable exception is Skyrim and Fallout 3 because at that point Bethesda had to leverage the franchises clout as PC classics that were being offered to a new audience. Once the market moved (or was shepherded) toward console versions, bla bla we get what we pay for.
demagogue on 6/3/2022 at 05:44
I thought I'd already posted here, but evidently it was on the TDM thread on this.
Anyway, long story short, my preference is for free saving anytime. But I recognize that dealing with the consequences of my actions can often be a better gaming experience for me, and the sense of accomplishment I feel by playing ironman is something I like to have sometimes (but not all the time).
For the most part, I've weened myself off the reload habit, or anyway I usually don't reload until I'm completely surrounded by guards and death is assured. That's good enough for me.
But my overall conclusion in my TDM post was that I was happy that the TDM stats screen lists how many times you save or re-load, because you can treat it like any other stat, where there's no hard rule not to do it, but like any other stat, you feel better when you minimize it. And having it on the stat screen gives some recognition to the player when they do minimize it, which I like. So I'd like to see the Thief stat screen also have that stat for the same reason, and I'd even propose that to the New Dark folks if they're watching.
BrokenArts on 8/3/2022 at 03:29
Watching Thief on Twitch is more enjoyable and more fun, when the player, let's the chips fall where they may. I've seen way too many people, constantly reload, it's too easy, and lazy. I stop watching. For myself personally, only occasional reload.
downwinder on 8/3/2022 at 04:44
i just want to say i have never quick saved or quick loaded in thief fan missions
i only hard save and hard reload
but beware of the double hard save when you were suppose to hard reload on the second time,back to an earlier hard save