Brainstorm about SS1 keys config. - by FLuTTer
FLuTTer on 27/11/2007 at 20:01
Hi all and Im sorry for my english. "ZDoom" it is "Doom" port, that uses the resources game, adding multiple effects, and I just opened for myself anew this game. What is not comfortable enough for the game before? I think quake like ergonomic "aswd" move with mouselook! I thought, how cool it was to make it available for SS1. Maybe we are not programmers, who able to rewrite game code, but may something done with the forces of fans?
This seems to me we need some alike:
1) Redirect input/output keys to the organization of "aswd" move.
2) Redirect input/output mouse so that the movement of the vertical axis with the keys "rv" keyboard, and a horizontal "ad" respectively. Add to this a good mouse speed to unrealistic values to a high resolution mode movement has been fairly rapid. We get mouselook.
So the first problem I have solved with the help of utility "keystroke converter" successfully redirect keys.
Offer to arrange brainstorm mouse problem. Thanks.
catbarf on 27/11/2007 at 20:24
Okay, the translation is really rough, but I think I can make out most of it. Two things:
1. You can already change keys. Just use TradeKeys or similar.
2. Mouse look is impossible. Period.
AxTng1 on 28/11/2007 at 01:14
Zdoom was made possible by id being nice enough to release their source code. This has not happened for System Shock, so any source-port style engine rewrite would have to be done via guesswork. Someone tried this, and it was called TSSHP. It didn't get very far.
Trance on 28/11/2007 at 02:11
doomsday engine is better
C0rtexReaver on 29/11/2007 at 03:18
Why is every idiot under the sun trying to to make SS1 into a run & gun FPS? It's not. Play Quake instead.
SS1's controls were elegant and ingenious - the culmination of fine-tuning resulting from LG's work on Ultima Underworld I & II.
-CR
icemann on 29/11/2007 at 04:02
Seconded. If you want a run and gun System Shock play the second one.
Trance on 29/11/2007 at 04:20
Agree totally. For its era Shock 1 sported the sleekest control setup I'd ever seen, and unless you ABSOLUTELY MUST HAVE YOUR WASD, it's still the best setup you can hope for with that game. I see no reason why the controls would be uncomfortable; every movement, leaning, looking and stance key is right there under your left hand.
If maybe you're worried because your character isn't moving like a bionic-legged track star on cocaine, don't be. It's that way for a good reason.
catbarf on 29/11/2007 at 13:43
Circle strafing to avoid fire is difficult...
C0rtexReaver on 29/11/2007 at 17:23
Quote Posted by catbarf
Circle strafing to avoid fire is difficult...
Get down behind cover and engage from a distance! Let the game immerse you and play it like it's you fighting for you life on Citadel Station, 'Cause we all know your fat, game-playing ass, can't bounce around the room like a pogo-stick, while you railgun targets in the cranium.
-CR
Trance on 29/11/2007 at 18:11
Circle-strafing doesn't do you much good, seeing as how two-thirds of the attacks used by enemies are hitscan. The ones that do use projectiles are very easy to strafe around.
Plus most of the game's environmet doesn't feature wide open spaces for you to twirl around enemies like a gun-toting ballerina. What it does feature is plenty of walls for cover.
EDIT - Perhaps I should lay off the similes.....