Flux on 10/12/2007 at 15:27
I added a boxsafe and it's door comes totally misaligned, fixed it and then fixed hinged attachment properties, the boxsafe opens fine in the game. However, when I quit editor and come back to the same level, despite saving it, the boxsafe's door goes back to it's original misaligned position. The edited links properties are saved in the map, but the boxsafe's door position is not?
Or is there a simpler way to make a locked boxsafe to put some loot inside that works like a boxsafe? Wall safe works but that's cylindrical.
Also the lootbox's lit is open by default in game. Any way to close it? I made it blocked gave it a key but It's very strange to hear closed sound when the lid is wide open.
Ziemanskye on 10/12/2007 at 19:13
I think the boxsafe always looks weird in the editor, but works in the game. I'll admit that I've just faked it though: a "MissingSmesh" (you know, the wedge covered in the BF texture) with the door attached. Rather than doing it by just placing the actor down, I've assembled and tweaked my own version of it.
As for the box, well, have you tried checking the properties of the lid (not the box, since it's in two pieces), for something like bStartsOpen? I know that you can force doors to open with that, so maybe it's the same with the box.
Flux on 11/12/2007 at 15:00
Thanks for the suggestion, I came up with a different solution though. I changed the genshutter smesh with the boxsafe door mes and fixed the problems of hinges etc. All works now.
The boxsafe actor itself is the strange thing. I can make it work the way I want, I can see it looks ok in the editor, and works ok in the game but the properties I change doesn't get saved. Save level, re-launch the editor, box safe goes back to it's original weird problem.
I'll check into bstartsopen...though I fixed that by turning a vent into a lootbox's lid:p sounds a bit weird but works.
Thanks again...
Ziemanskye on 11/12/2007 at 18:05
The sounds are played by triggerscripts anyway - change the script, change the sound, so it's just a case of finding (copy/paste :p) the ones you want.