faetal on 25/3/2006 at 12:30
Not quite sure what to ake of it yet.
Feel very much like Morrowwind, but with better graphics, but not quite as Alien feeling as Morrowind as it is all basically very similar to English countryside so far.
Combat feels much improved, as does magic, but the menu / journal feels slightly dumbed down, possibly for consoles, though I'm not sure.
I'm convinced it has the potential to be great, but I think I need to equilibrate my experience away from my expectations after 3 years of hype before I make a sound judgement.
RyushiBlade on 25/3/2006 at 13:38
That's one thing that put me off - slightly - from exploring. The world looks very familiar. That and I'm afraid of Will o' Wisps. I told myself Fast Traveling was stupid, but once I got the game I found that I haven't even walked from one town to another yet. Fast travelling is just far too convenient ;)
You're definitely going to enjoy the game, trust me. The inventory/journal interface takes a bit of getting used to, though.
faetal on 25/3/2006 at 14:10
I *do* get the feeling that it is going to grow on me in a big way.
I haven't used fast travel yet as I find it intereferes with the way I play, in terms of playing the role, but I'm guessing that might change once repetition sets in.
I'm convinced that any feelings of disappointment I'm feeling are entirely down to there being so much preceding hype.
Once that wears off and I start seeing the game for what it is (i.e. NOT a panacea for all life's ills), I'll enjoy it rather a lot.
RarRar on 25/3/2006 at 18:17
Quote Posted by faetal
but not quite as Alien feeling as Morrowind as it is all basically very similar to English countryside so far.
Boy I hear that. I love the more traditional fantasy RPGy look and feel of everything. Morrowind was an interesting experiment but everything was far too alien. Those plant buildings were a huge enormous pain in the ass to navigate around in. I just never liked it and was always uncomfortable. A little bit is a good thing though, and the Oblivion planes deliver on that.
Aerothorn on 25/3/2006 at 18:47
The best thing about Morrowind, IMHO, was the artwork - never really thought of it as alien, just non-generic fantasy...hopefully Oblivion's is not too generic.
Jason Moyer on 26/3/2006 at 02:46
Quote Posted by faetal
but the menu / journal feels slightly dumbed down, possibly for consoles, though I'm not sure.
I'm not a huge fan of the new menu system, but they did make significant improvements, such as being able to filter objects in a container by type and the entire journal system is much better imho. Being able to have an "active quest" with accompanying map is the greatest thing ever. I also like that dialogue grays out when you've viewed it, altho it doesn't really work well with branching dialogue structure since an item will gray out even if sub-items are still unread.
Since I don't see a thread to mention this, I'd also like to note that the skeletal modelling and ragdoll physics are the greatest thing ever. I haven't been able to start a "real" game yet because I've spent 98% of my time playing around with the Z key.
Undead Gamer on 26/3/2006 at 03:17
The combat system is better and none of this hit and miss crap but the performance issures is a problem which needs to be addressed in a offical patch
The crime and theft law system is a bit over the top as you can't even move or touch anything without the npcs calling out for the guards
faetal on 27/3/2006 at 07:36
Quote Posted by Aerothorn
The best thing about Morrowind, IMHO, was the artwork - never really thought of it as alien, just non-generic fantasy...hopefully Oblivion's is not too generic.
By Alien, I wasn't really thinking in the sci-fi context, more just "not familiar".
Auriel on 27/3/2006 at 12:25
I miss morrowind's art style, and world layout (more settlements), but i like the more detailed and involved quests of oblivion.
Also, morrowind feels like a larger place than oblivion... is this just because the fog obscures me from seeing just how close Red mountain is to vivec...
dvrabel on 27/3/2006 at 15:03
There are a number of small villages and the like that aren't marked on the map.