CrackedGear on 7/9/2008 at 16:37
I'll check again to see if its something on my end, but the colors on the bot were all washed out for me, making it a very bright pale blue. Aside from that and maybe some increased texture detail on the face, the only thing I can suggest is making the damage radius on the fire smaller, since I would get burned if I stood too near the bot. Nice work though!
ShadowSneaker on 8/9/2008 at 14:54
Which folder do I put this in?
Are you planning to make a higher resolution skin for it? I'd say at the very least it needs that. I think it's cool that you are doing this but in-game it will totally stick out due to the low res skin and low poly mesh if it's left as it is.
SS
MH.TheFreak on 8/9/2008 at 15:47
Hm... I miss the flickering eye on pic 1.
massimilianogoi on 9/9/2008 at 04:06
Quote Posted by MH.TheFreak
Hm... I miss the flickering eye on pic 1.
The bots are deactivated, that's why the eye is dark. :D
For this thing, I have to learn before how to move it, and how to get it AI.
massimilianogoi on 9/9/2008 at 04:14
Quote Posted by CrackedGear
Aside from that and maybe some increased texture detail on the face, the only thing I can suggest is making the damage radius on the fire smaller, since I would get burned if I stood too near the bot. Nice work though!
For this I would to have a good designer :( I'm not good to do any of these things.
Time ago I asked to John P, but he said that he were in a "artistic" negative period, or something like this... Then I never asked this to him; you can find the discussion in the John P textures thread. The time was just before this Christmas.
Quote Posted by ShadowSneaker
Which folder do I put this in?
Read the instructions inside, in the README.txt file.
Quote Posted by ShadowSneaker
Are you planning to make a higher resolution skin for it? I'd say at the very least it needs that. I think it's cool that you are doing this but in-game it will totally stick out due to the low res skin and low poly mesh if it's left as it is.
SS
I can attend only the polygons matter, since I'm not a designer (unfortunately...). So, if it's the matter of low polygons, I can do something.
Precisely, where you see low polygons? So I can attend there.
Beleg Cúthalion on 9/9/2008 at 06:52
Asking JohnP would only make sense if we had a more... sophisticated version of it (i.e. more polygons and something useful done with it, higher detail especially). I fear therefore we'd need a designer. Have you had a look at the old robot artworks?
massimilianogoi on 9/9/2008 at 07:19
??
Where??
massimilianogoi on 9/9/2008 at 09:05
Ok, reflection BOTCHED!! :p
MAYBE I will put it in further versions.. If even they will exists :p
ShadowSneaker on 9/9/2008 at 12:14
I think generally it is too blocky, certainly around the legs, though. The gold coloured areas look like they are meant to be raised but they appear flat. Maybe you could change that.
I don't know how you would explain them in terms of functionality but adding some extra pipes or small tubes on the back or near the joints could look ok.
Maybe some soot around the grate on the back.
Since the Mechanists were wiped out in T2 you could make the robot look dirty, rusted and dented in places(not all over, just here and there) since no one was around to maintain it.
SS